Libs: libSceVoice stubs (#3022)
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* voice lib stubs

Primarily for GTA V

* Clang
This commit is contained in:
Stephen Miller 2025-06-01 11:30:03 -05:00 committed by GitHub
parent b1af1334c9
commit 6bdd83684b
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
6 changed files with 265 additions and 0 deletions

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@ -296,6 +296,8 @@ set(AJM_LIB src/core/libraries/ajm/ajm.cpp
set(AUDIO_LIB src/core/libraries/audio/audioin.cpp
src/core/libraries/audio/audioin.h
src/core/libraries/voice/voice.cpp
src/core/libraries/voice/voice.h
src/core/libraries/audio/audioout.cpp
src/core/libraries/audio/audioout.h
src/core/libraries/audio/audioout_backend.h

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@ -141,6 +141,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Lib, Camera) \
SUB(Lib, CompanionHttpd) \
SUB(Lib, CompanionUtil) \
SUB(Lib, Voice) \
CLS(Frontend) \
CLS(Render) \
SUB(Render, Vulkan) \

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@ -98,6 +98,7 @@ enum class Class : u8 {
Lib_Fiber, ///< The LibSceFiber implementation.
Lib_Vdec2, ///< The LibSceVideodec2 implementation.
Lib_Videodec, ///< The LibSceVideodec implementation.
Lib_Voice, ///< The LibSceVoice implementation.
Lib_RazorCpu, ///< The LibRazorCpu implementation.
Lib_Mouse, ///< The LibSceMouse implementation
Lib_WebBrowserDialog, ///< The LibSceWebBrowserDialog implementation

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@ -60,6 +60,7 @@
#include "core/libraries/videodec/videodec.h"
#include "core/libraries/videodec/videodec2.h"
#include "core/libraries/videoout/video_out.h"
#include "core/libraries/voice/voice.h"
#include "core/libraries/web_browser_dialog/webbrowserdialog.h"
#include "core/libraries/zlib/zlib_sce.h"
#include "fiber/fiber.h"
@ -128,6 +129,7 @@ void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
Libraries::Camera::RegisterlibSceCamera(sym);
Libraries::CompanionHttpd::RegisterlibSceCompanionHttpd(sym);
Libraries::CompanionUtil::RegisterlibSceCompanionUtil(sym);
Libraries::Voice::RegisterlibSceVoice(sym);
}
} // namespace Libraries

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@ -0,0 +1,203 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
#include "core/libraries/voice/voice.h"
namespace Libraries::Voice {
s32 PS4_SYSV_ABI sceVoiceConnectIPortToOPort() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceCreatePort() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceDeletePort() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceDisconnectIPortFromOPort() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceEnd() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceGetBitRate(u32 port_id, u32* bitrate) {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
*bitrate = 48000;
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceGetMuteFlag() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceGetPortAttr() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceGetPortInfo(u32 port_id, OrbisVoicePortInfo* info) {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
info->port_type = 0;
info->state = 3;
info->byte_count = 0;
info->frame_size = 1;
info->edge_count = 0;
info->reserved = 0;
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceGetResourceInfo() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceGetVolume() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceInit() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceInitHQ() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoicePausePort() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoicePausePortAll() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceReadFromOPort() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceResetPort() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceResumePort() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceResumePortAll() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceSetBitRate() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceSetMuteFlag() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceSetMuteFlagAll() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceSetThreadsParams() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceSetVolume() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceStart() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceStop() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceUpdatePort() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceVADAdjustment() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceVADSetVersion() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVoiceWriteToIPort() {
LOG_ERROR(Lib_Voice, "(STUBBED) called");
return ORBIS_OK;
}
void RegisterlibSceVoice(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("oV9GAdJ23Gw", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceConnectIPortToOPort);
LIB_FUNCTION("nXpje5yNpaE", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceCreatePort);
LIB_FUNCTION("b7kJI+nx2hg", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceDeletePort);
LIB_FUNCTION("ajVj3QG2um4", "libSceVoice", 1, "libSceVoice", 0, 0,
sceVoiceDisconnectIPortFromOPort);
LIB_FUNCTION("Oo0S5PH7FIQ", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceEnd);
LIB_FUNCTION("cJLufzou6bc", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceGetBitRate);
LIB_FUNCTION("Pc4z1QjForU", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceGetMuteFlag);
LIB_FUNCTION("elcxZTEfHZM", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceGetPortAttr);
LIB_FUNCTION("CrLqDwWLoXM", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceGetPortInfo);
LIB_FUNCTION("Z6QV6j7igvE", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceGetResourceInfo);
LIB_FUNCTION("jjkCjneOYSs", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceGetVolume);
LIB_FUNCTION("9TrhuGzberQ", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceInit);
LIB_FUNCTION("IPHvnM5+g04", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceInitHQ);
LIB_FUNCTION("x0slGBQW+wY", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoicePausePort);
LIB_FUNCTION("Dinob0yMRl8", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoicePausePortAll);
LIB_FUNCTION("cQ6DGsQEjV4", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceReadFromOPort);
LIB_FUNCTION("udAxvCePkUs", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceResetPort);
LIB_FUNCTION("gAgN+HkiEzY", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceResumePort);
LIB_FUNCTION("jbkJFmOZ9U0", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceResumePortAll);
LIB_FUNCTION("TexwmOHQsDg", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceSetBitRate);
LIB_FUNCTION("gwUynkEgNFY", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceSetMuteFlag);
LIB_FUNCTION("oUha0S-Ij9Q", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceSetMuteFlagAll);
LIB_FUNCTION("clyKUyi3RYU", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceSetThreadsParams);
LIB_FUNCTION("QBFoAIjJoXQ", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceSetVolume);
LIB_FUNCTION("54phPH2LZls", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceStart);
LIB_FUNCTION("Ao2YNSA7-Qo", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceStop);
LIB_FUNCTION("jSZNP7xJrcw", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceUpdatePort);
LIB_FUNCTION("hg9T73LlRiU", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceVADAdjustment);
LIB_FUNCTION("wFeAxEeEi-8", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceVADSetVersion);
LIB_FUNCTION("YeJl6yDlhW0", "libSceVoice", 1, "libSceVoice", 0, 0, sceVoiceWriteToIPort);
};
} // namespace Libraries::Voice

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@ -0,0 +1,56 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::Voice {
struct OrbisVoicePortInfo {
s32 port_type;
s32 state;
u32* edge;
u32 byte_count;
u32 frame_size;
u16 edge_count;
u16 reserved;
};
s32 PS4_SYSV_ABI sceVoiceConnectIPortToOPort();
s32 PS4_SYSV_ABI sceVoiceCreatePort();
s32 PS4_SYSV_ABI sceVoiceDeletePort();
s32 PS4_SYSV_ABI sceVoiceDisconnectIPortFromOPort();
s32 PS4_SYSV_ABI sceVoiceEnd();
s32 PS4_SYSV_ABI sceVoiceGetBitRate(u32 port_id, u32* bitrate);
s32 PS4_SYSV_ABI sceVoiceGetMuteFlag();
s32 PS4_SYSV_ABI sceVoiceGetPortAttr();
s32 PS4_SYSV_ABI sceVoiceGetPortInfo(u32 port_id, OrbisVoicePortInfo* info);
s32 PS4_SYSV_ABI sceVoiceGetResourceInfo();
s32 PS4_SYSV_ABI sceVoiceGetVolume();
s32 PS4_SYSV_ABI sceVoiceInit();
s32 PS4_SYSV_ABI sceVoiceInitHQ();
s32 PS4_SYSV_ABI sceVoicePausePort();
s32 PS4_SYSV_ABI sceVoicePausePortAll();
s32 PS4_SYSV_ABI sceVoiceReadFromOPort();
s32 PS4_SYSV_ABI sceVoiceResetPort();
s32 PS4_SYSV_ABI sceVoiceResumePort();
s32 PS4_SYSV_ABI sceVoiceResumePortAll();
s32 PS4_SYSV_ABI sceVoiceSetBitRate();
s32 PS4_SYSV_ABI sceVoiceSetMuteFlag();
s32 PS4_SYSV_ABI sceVoiceSetMuteFlagAll();
s32 PS4_SYSV_ABI sceVoiceSetThreadsParams();
s32 PS4_SYSV_ABI sceVoiceSetVolume();
s32 PS4_SYSV_ABI sceVoiceStart();
s32 PS4_SYSV_ABI sceVoiceStop();
s32 PS4_SYSV_ABI sceVoiceUpdatePort();
s32 PS4_SYSV_ABI sceVoiceVADAdjustment();
s32 PS4_SYSV_ABI sceVoiceVADSetVersion();
s32 PS4_SYSV_ABI sceVoiceWriteToIPort();
void RegisterlibSceVoice(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Voice