libkernel: Various filesystem fixes (#2868)

* Proper handling of whence 3 & 4

* Accurate directory handling in open

Directories can be opened, and can be created in open, these changes should handle that more accurately.

* Mount /app0 as read only

On real hardware, it's read only.

* Proper directory flag handling.

Even when directory is specified, it will still succeed to open non-directories.

* Check for read only directories

* Earlier ro check in posix_rmdir

Hardware tests suggest these checks are in a different order

* Clear temp folder on boot

My tests rely on this, and some games do too.
Two birds with one stone

* Clang

* Add missing DeleteHandle calls

Whoops

* Final flags adjustment in sceKernelOpen

All my current tests are now hardware accurate.

* Fix truncates

Host ftruncate consistently fails on EINVAL, I'll need to test if this issue affected Windows too.

* Windows hacks

Windows is more limiting about how folders are opened and things like that. For now, pretend these calls didn't error.
Also fixes compilation for Windows

* Final touch-ups

After expanding my test suite further, I found a couple more edge cases that needed addressing.
Bloodborne audio is still broken, I'll look into that soon.

* Remove hacky read-only behavior in posix_stat

Bloodborne apparently uses the mode parameter here when querying it's audio files, and the mode we returned led to it disabling audio entirely.

* Clang

* Cleaner code

* Combine fsync and sync flags

According to FreeBSD docs, the "sync" flag is synonymous with the fsync flag, and is only included to meet the POSIX spec.

* Log if any currently unhandled flags are encountered.

These are rare and probably not too important, but log a warning when they're seen.

* Update file_system.cpp

* Update file_system.cpp

* Clang

* Revert truncate fix

Using ftruncate works fine after moving the call to before the proper file opening code.

* Truncate before open

Open the file as read-write, then try truncating.
This fixes read | truncate flag behavior on Windows.

* Slightly adjust check for invalid flags

Any open call with invalid flags should return EINVAL, regardless of other errors parameters might cause.
This commit is contained in:
Stephen Miller 2025-05-01 06:47:43 -05:00 committed by GitHub
parent b0e4e87ff3
commit 6c39bf229c
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GPG key ID: B5690EEEBB952194
4 changed files with 133 additions and 85 deletions

View file

@ -131,9 +131,7 @@ namespace {
case SeekOrigin::End:
return SEEK_END;
default:
LOG_ERROR(Common_Filesystem, "Unsupported origin {}, defaulting to SEEK_SET",
static_cast<u32>(origin));
return SEEK_SET;
UNREACHABLE_MSG("Impossible SeekOrigin {}", static_cast<u32>(origin));
}
}

View file

@ -61,8 +61,6 @@ enum class SeekOrigin : u32 {
SetOrigin, // Seeks from the start of the file.
CurrentPosition, // Seeks from the current file pointer position.
End, // Seeks from the end of the file.
SeekHole, // Seeks from the start of the next hole in the file.
SeekData, // Seeks from the start of the next non-hole region in the file.
};
class IOFile final {

View file

@ -67,10 +67,16 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
bool write = (flags & 0x3) == ORBIS_KERNEL_O_WRONLY;
bool rdwr = (flags & 0x3) == ORBIS_KERNEL_O_RDWR;
if (!read && !write && !rdwr) {
// Start by checking for invalid flags.
*__Error() = POSIX_EINVAL;
return -1;
}
bool nonblock = (flags & ORBIS_KERNEL_O_NONBLOCK) != 0;
bool append = (flags & ORBIS_KERNEL_O_APPEND) != 0;
bool fsync = (flags & ORBIS_KERNEL_O_FSYNC) != 0;
bool sync = (flags & ORBIS_KERNEL_O_SYNC) != 0;
// Flags fsync and sync behave the same
bool sync = (flags & ORBIS_KERNEL_O_SYNC) != 0 || (flags & ORBIS_KERNEL_O_FSYNC) != 0;
bool create = (flags & ORBIS_KERNEL_O_CREAT) != 0;
bool truncate = (flags & ORBIS_KERNEL_O_TRUNC) != 0;
bool excl = (flags & ORBIS_KERNEL_O_EXCL) != 0;
@ -78,6 +84,10 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
bool direct = (flags & ORBIS_KERNEL_O_DIRECT) != 0;
bool directory = (flags & ORBIS_KERNEL_O_DIRECTORY) != 0;
if (sync || direct || dsync || nonblock) {
LOG_WARNING(Kernel_Fs, "flags {:#x} not fully handled", flags);
}
std::string_view path{raw_path};
u32 handle = h->CreateHandle();
auto* file = h->GetFile(handle);
@ -94,84 +104,126 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
}
}
if (directory) {
file->type = Core::FileSys::FileType::Directory;
file->m_guest_name = path;
file->m_host_name = mnt->GetHostPath(file->m_guest_name);
if (!std::filesystem::is_directory(file->m_host_name)) { // directory doesn't exist
bool read_only = false;
file->m_guest_name = path;
file->m_host_name = mnt->GetHostPath(file->m_guest_name, &read_only);
bool exists = std::filesystem::exists(file->m_host_name);
s32 e = 0;
if (create) {
if (excl && exists) {
// Error if file exists
h->DeleteHandle(handle);
*__Error() = POSIX_ENOENT;
*__Error() = POSIX_EEXIST;
return -1;
}
if (read_only) {
// Can't create files in a read only directory
h->DeleteHandle(handle);
*__Error() = POSIX_EROFS;
return -1;
}
// Create a file if it doesn't exist
Common::FS::IOFile out(file->m_host_name, Common::FS::FileAccessMode::Write);
} else if (!exists) {
// If we're not creating a file, and it doesn't exist, return ENOENT
h->DeleteHandle(handle);
*__Error() = POSIX_ENOENT;
return -1;
}
if (std::filesystem::is_directory(file->m_host_name) || directory) {
// Directories can be opened even if the directory flag isn't set.
// In these cases, error behavior is identical to the directory code path.
directory = true;
}
if (directory) {
if (!std::filesystem::is_directory(file->m_host_name)) {
// If the opened file is not a directory, return ENOTDIR.
// This will trigger when create & directory is specified, this is expected.
h->DeleteHandle(handle);
*__Error() = POSIX_ENOTDIR;
return -1;
}
file->type = Core::FileSys::FileType::Directory;
// Populate directory contents
mnt->IterateDirectory(file->m_guest_name,
[&file](const auto& ent_path, const auto ent_is_file) {
auto& dir_entry = file->dirents.emplace_back();
dir_entry.name = ent_path.filename().string();
dir_entry.isFile = ent_is_file;
});
file->dirents_index = 0;
if (read) {
e = file->f.Open(file->m_host_name, Common::FS::FileAccessMode::Read);
} else if (write || rdwr) {
// Cannot open directories with any type of write access
h->DeleteHandle(handle);
*__Error() = POSIX_EISDIR;
return -1;
}
if (e == EACCES) {
// Hack to bypass some platform limitations, ignore the error and continue as normal.
LOG_WARNING(Kernel_Fs, "Opening directories is not fully supported on this platform");
e = 0;
}
if (truncate) {
// Cannot open directories with truncate
h->DeleteHandle(handle);
*__Error() = POSIX_EISDIR;
return -1;
} else {
if (create) {
return handle; // dir already exists
} else {
mnt->IterateDirectory(file->m_guest_name,
[&file](const auto& ent_path, const auto ent_is_file) {
auto& dir_entry = file->dirents.emplace_back();
dir_entry.name = ent_path.filename().string();
dir_entry.isFile = ent_is_file;
});
file->dirents_index = 0;
}
}
} else {
file->m_guest_name = path;
file->m_host_name = mnt->GetHostPath(file->m_guest_name);
bool exists = std::filesystem::exists(file->m_host_name);
int e = 0;
// Start by opening as read-write so we can truncate regardless of flags.
// Since open starts by closing the file, this won't interfere with later open calls.
e = file->f.Open(file->m_host_name, Common::FS::FileAccessMode::ReadWrite);
if (create) {
if (excl && exists) {
// Error if file exists
h->DeleteHandle(handle);
*__Error() = POSIX_EEXIST;
return -1;
}
// Create file if it doesn't exist
Common::FS::IOFile out(file->m_host_name, Common::FS::FileAccessMode::Write);
} else if (!exists) {
// File to open doesn't exist, return ENOENT
file->type = Core::FileSys::FileType::Regular;
if (truncate && read_only) {
// Can't open files with truncate flag in a read only directory
h->DeleteHandle(handle);
*__Error() = POSIX_ENOENT;
*__Error() = POSIX_EROFS;
return -1;
} else if (truncate && e == 0) {
// If the file was opened successfully and truncate was enabled, reduce size to 0
file->f.SetSize(0);
}
if (read) {
// Read only
e = file->f.Open(file->m_host_name, Common::FS::FileAccessMode::Read);
} else if (read_only) {
// Can't open files with write/read-write access in a read only directory
h->DeleteHandle(handle);
*__Error() = POSIX_EROFS;
return -1;
} else if (append) {
// Append can be specified with rdwr or write, but we treat it as a separate mode.
e = file->f.Open(file->m_host_name, Common::FS::FileAccessMode::Append);
} else if (write) {
// Write only
if (append) {
e = file->f.Open(file->m_host_name, Common::FS::FileAccessMode::Append);
} else {
e = file->f.Open(file->m_host_name, Common::FS::FileAccessMode::Write);
}
e = file->f.Open(file->m_host_name, Common::FS::FileAccessMode::Write);
} else if (rdwr) {
// Read and write
if (append) {
e = file->f.Open(file->m_host_name, Common::FS::FileAccessMode::Append);
} else {
e = file->f.Open(file->m_host_name, Common::FS::FileAccessMode::ReadWrite);
}
} else {
// Invalid flags
*__Error() = POSIX_EINVAL;
return -1;
}
if (truncate && e == 0) {
// If the file was opened successfully and truncate was enabled, reduce size to 0
file->f.SetSize(0);
}
if (e != 0) {
// Open failed in platform-specific code, errno needs to be converted.
h->DeleteHandle(handle);
SetPosixErrno(e);
return -1;
e = file->f.Open(file->m_host_name, Common::FS::FileAccessMode::ReadWrite);
}
}
if (e != 0) {
// Open failed in platform-specific code, errno needs to be converted.
h->DeleteHandle(handle);
SetPosixErrno(e);
return -1;
}
file->is_opened = true;
return handle;
}
@ -365,10 +417,10 @@ s64 PS4_SYSV_ABI posix_lseek(s32 fd, s64 offset, s32 whence) {
origin = Common::FS::SeekOrigin::CurrentPosition;
} else if (whence == 2) {
origin = Common::FS::SeekOrigin::End;
} else if (whence == 3) {
origin = Common::FS::SeekOrigin::SeekHole;
} else if (whence == 4) {
origin = Common::FS::SeekOrigin::SeekData;
} else if (whence == 3 || whence == 4) {
// whence parameter belongs to an unsupported POSIX extension
*__Error() = POSIX_ENOTTY;
return -1;
} else {
// whence parameter is invalid
*__Error() = POSIX_EINVAL;
@ -486,13 +538,13 @@ s32 PS4_SYSV_ABI posix_rmdir(const char* path) {
const std::filesystem::path dir_name = mnt->GetHostPath(path, &ro);
if (dir_name.empty() || !std::filesystem::is_directory(dir_name)) {
*__Error() = POSIX_ENOTDIR;
if (ro) {
*__Error() = POSIX_EROFS;
return -1;
}
if (ro) {
*__Error() = POSIX_EROFS;
if (dir_name.empty() || !std::filesystem::is_directory(dir_name)) {
*__Error() = POSIX_ENOTDIR;
return -1;
}
@ -523,8 +575,7 @@ s32 PS4_SYSV_ABI sceKernelRmdir(const char* path) {
s32 PS4_SYSV_ABI posix_stat(const char* path, OrbisKernelStat* sb) {
LOG_INFO(Kernel_Fs, "(PARTIAL) path = {}", path);
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
bool ro = false;
const auto path_name = mnt->GetHostPath(path, &ro);
const auto path_name = mnt->GetHostPath(path);
std::memset(sb, 0, sizeof(OrbisKernelStat));
const bool is_dir = std::filesystem::is_directory(path_name);
const bool is_file = std::filesystem::is_regular_file(path_name);
@ -545,9 +596,6 @@ s32 PS4_SYSV_ABI posix_stat(const char* path, OrbisKernelStat* sb) {
sb->st_blocks = (sb->st_size + 511) / 512;
// TODO incomplete
}
if (ro) {
sb->st_mode &= ~0000555u;
}
return ORBIS_OK;
}

View file

@ -98,9 +98,9 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
// Applications expect to be run from /app0 so mount the file's parent path as app0.
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
mnt->Mount(game_folder, "/app0");
mnt->Mount(game_folder, "/app0", true);
// Certain games may use /hostapp as well such as CUSA001100
mnt->Mount(game_folder, "/hostapp");
mnt->Mount(game_folder, "/hostapp", true);
auto& game_info = Common::ElfInfo::Instance();
@ -231,11 +231,15 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
std::filesystem::create_directory(mount_data_dir);
}
mnt->Mount(mount_data_dir, "/data"); // should just exist, manually create with game serial
// Mounting temp folders
const auto& mount_temp_dir = Common::FS::GetUserPath(Common::FS::PathType::TempDataDir) / id;
if (!std::filesystem::exists(mount_temp_dir)) {
std::filesystem::create_directory(mount_temp_dir);
if (std::filesystem::exists(mount_temp_dir)) {
// Temp folder should be cleared on each boot.
std::filesystem::remove_all(mount_temp_dir);
}
mnt->Mount(mount_temp_dir, "/temp0"); // called in app_content ==> stat/mkdir
std::filesystem::create_directory(mount_temp_dir);
mnt->Mount(mount_temp_dir, "/temp0");
mnt->Mount(mount_temp_dir, "/temp");
const auto& mount_download_dir =