shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231)

* shader_recompiler: Add LDEXP

* shader_recompiler: Add most image integer atomic ops

* shader_recompiler: Implement shared memory load/store

* shader_recompiler: More image atomics

* externals: Update sirit

* clang format

* cmake: Add missing files

* shader_recompiler: Fix some atomic bugs

* shader_recompiler: Vs outputs

* shader_recompiler: Shared mem has side-effects, fix format component order

* shader_recompiler: Inline constant buffer impl

* video_core: Fix regressions

* Work

* Fixup a few things
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TheTurtle 2024-07-05 00:15:44 +03:00 committed by GitHub
parent af3bbc33e9
commit 6ceab6dfac
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69 changed files with 1597 additions and 310 deletions

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@ -28,7 +28,7 @@ constexpr VAddr USER_MAX = 0xFBFFFFFFFFULL;
// User area size is normally larger than this. However games are unlikely to map to high
// regions of that area, so by default we allocate a smaller virtual address space (about 1/4th).
// to save space on page tables.
static constexpr size_t UserSize = 1ULL << 38;
static constexpr size_t UserSize = 1ULL << 39;
static constexpr size_t SystemSize = USER_MIN - SYSTEM_MANAGED_MIN;
/**