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shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231)
* shader_recompiler: Add LDEXP * shader_recompiler: Add most image integer atomic ops * shader_recompiler: Implement shared memory load/store * shader_recompiler: More image atomics * externals: Update sirit * clang format * cmake: Add missing files * shader_recompiler: Fix some atomic bugs * shader_recompiler: Vs outputs * shader_recompiler: Shared mem has side-effects, fix format component order * shader_recompiler: Inline constant buffer impl * video_core: Fix regressions * Work * Fixup a few things
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69 changed files with 1597 additions and 310 deletions
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@ -803,9 +803,9 @@ int PS4_SYSV_ABI sceGnmDrawOpaqueAuto() {
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceGnmDriverCaptureInProgress() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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return ORBIS_OK;
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bool PS4_SYSV_ABI sceGnmDriverCaptureInProgress() {
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LOG_TRACE(Lib_GnmDriver, "called");
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return false;
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}
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int PS4_SYSV_ABI sceGnmDriverInternalRetrieveGnmInterface() {
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@ -1962,7 +1962,7 @@ s32 PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, const u32* dcb_gpu_addrs[
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if (Config::dumpPM4()) {
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static auto last_frame_num = -1LL;
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static u32 seq_num{};
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if (last_frame_num == frames_submitted) {
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if (last_frame_num == frames_submitted && cbpair == 0) {
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++seq_num;
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} else {
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last_frame_num = frames_submitted;
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