shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231)

* shader_recompiler: Add LDEXP

* shader_recompiler: Add most image integer atomic ops

* shader_recompiler: Implement shared memory load/store

* shader_recompiler: More image atomics

* externals: Update sirit

* clang format

* cmake: Add missing files

* shader_recompiler: Fix some atomic bugs

* shader_recompiler: Vs outputs

* shader_recompiler: Shared mem has side-effects, fix format component order

* shader_recompiler: Inline constant buffer impl

* video_core: Fix regressions

* Work

* Fixup a few things
This commit is contained in:
TheTurtle 2024-07-05 00:15:44 +03:00 committed by GitHub
parent af3bbc33e9
commit 6ceab6dfac
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GPG key ID: B5690EEEBB952194
69 changed files with 1597 additions and 310 deletions

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@ -68,11 +68,7 @@ Id EmitConvertS32F16(EmitContext& ctx, Id value) {
}
Id EmitConvertS32F32(EmitContext& ctx, Id value) {
if (ctx.profile.has_broken_signed_operations) {
return ctx.OpBitcast(ctx.U32[1], ctx.OpConvertFToS(ctx.S32[1], value));
} else {
return ctx.OpConvertFToS(ctx.U32[1], value);
}
return ctx.OpConvertFToS(ctx.U32[1], value);
}
Id EmitConvertS32F64(EmitContext& ctx, Id value) {
@ -259,4 +255,8 @@ Id EmitConvertF64U64(EmitContext& ctx, Id value) {
return ctx.OpConvertUToF(ctx.F64[1], value);
}
Id EmitConvertU16U32(EmitContext& ctx, Id value) {
return ctx.OpUConvert(ctx.U16, value);
}
} // namespace Shader::Backend::SPIRV