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shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231)
* shader_recompiler: Add LDEXP * shader_recompiler: Add most image integer atomic ops * shader_recompiler: Implement shared memory load/store * shader_recompiler: More image atomics * externals: Update sirit * clang format * cmake: Add missing files * shader_recompiler: Fix some atomic bugs * shader_recompiler: Vs outputs * shader_recompiler: Shared mem has side-effects, fix format component order * shader_recompiler: Inline constant buffer impl * video_core: Fix regressions * Work * Fixup a few things
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69 changed files with 1597 additions and 310 deletions
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@ -60,6 +60,10 @@ Id EmitIAdd64(EmitContext& ctx, Id a, Id b) {
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return ctx.OpIAdd(ctx.U64, a, b);
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}
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Id EmitIAddCary32(EmitContext& ctx, Id a, Id b) {
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return ctx.OpIAddCarry(ctx.full_result_u32x2, a, b);
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}
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Id EmitISub32(EmitContext& ctx, Id a, Id b) {
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return ctx.OpISub(ctx.U32[1], a, b);
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}
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