shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231)

* shader_recompiler: Add LDEXP

* shader_recompiler: Add most image integer atomic ops

* shader_recompiler: Implement shared memory load/store

* shader_recompiler: More image atomics

* externals: Update sirit

* clang format

* cmake: Add missing files

* shader_recompiler: Fix some atomic bugs

* shader_recompiler: Vs outputs

* shader_recompiler: Shared mem has side-effects, fix format component order

* shader_recompiler: Inline constant buffer impl

* video_core: Fix regressions

* Work

* Fixup a few things
This commit is contained in:
TheTurtle 2024-07-05 00:15:44 +03:00 committed by GitHub
parent af3bbc33e9
commit 6ceab6dfac
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GPG key ID: B5690EEEBB952194
69 changed files with 1597 additions and 310 deletions

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@ -149,9 +149,15 @@ void CFG::LinkBlocks() {
block.end_class = EndClass::Branch;
} else if (end_inst.opcode == Opcode::S_ENDPGM) {
const auto& prev_inst = inst_list[block.end_index - 1];
if (prev_inst.opcode == Opcode::EXP && prev_inst.control.exp.en == 0 &&
prev_inst.control.exp.target != 9) {
block.end_class = EndClass::Kill;
if (prev_inst.opcode == Opcode::EXP && prev_inst.control.exp.en == 0) {
if (prev_inst.control.exp.target != 9) {
block.end_class = EndClass::Kill;
} else if (const auto& exec_mask = inst_list[block.end_index - 2];
exec_mask.src[0].field == OperandField::ConstZero) {
block.end_class = EndClass::Kill;
} else {
block.end_class = EndClass::Exit;
}
} else {
block.end_class = EndClass::Exit;
}