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shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231)
* shader_recompiler: Add LDEXP * shader_recompiler: Add most image integer atomic ops * shader_recompiler: Implement shared memory load/store * shader_recompiler: More image atomics * externals: Update sirit * clang format * cmake: Add missing files * shader_recompiler: Fix some atomic bugs * shader_recompiler: Vs outputs * shader_recompiler: Shared mem has side-effects, fix format component order * shader_recompiler: Inline constant buffer impl * video_core: Fix regressions * Work * Fixup a few things
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af3bbc33e9
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6ceab6dfac
69 changed files with 1597 additions and 310 deletions
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@ -22,16 +22,18 @@ void Translator::DS_READ(int bit_size, bool is_signed, bool is_pair, const GcnIn
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const IR::U32 addr{ir.GetVectorReg(IR::VectorReg(inst.src[0].code))};
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const IR::VectorReg dst_reg{inst.dst[0].code};
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if (is_pair) {
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// Pair loads are either 32 or 64-bit. We assume 32-bit for now.
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ASSERT(bit_size == 32);
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const IR::U32 addr0 = ir.IAdd(addr, ir.Imm32(u32(inst.control.ds.offset0)));
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ir.SetVectorReg(dst_reg, ir.ReadShared(32, is_signed, addr0));
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ir.SetVectorReg(dst_reg, IR::U32{ir.LoadShared(32, is_signed, addr0)});
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const IR::U32 addr1 = ir.IAdd(addr, ir.Imm32(u32(inst.control.ds.offset1)));
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ir.SetVectorReg(dst_reg + 1, ir.ReadShared(32, is_signed, addr1));
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ir.SetVectorReg(dst_reg + 1, IR::U32{ir.LoadShared(32, is_signed, addr1)});
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} else if (bit_size == 64) {
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const IR::Value data = ir.UnpackUint2x32(ir.ReadShared(bit_size, is_signed, addr));
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const IR::Value data = ir.LoadShared(bit_size, is_signed, addr);
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ir.SetVectorReg(dst_reg, IR::U32{ir.CompositeExtract(data, 0)});
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ir.SetVectorReg(dst_reg + 1, IR::U32{ir.CompositeExtract(data, 1)});
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} else {
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const IR::U32 data = ir.ReadShared(bit_size, is_signed, addr);
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const IR::U32 data = IR::U32{ir.LoadShared(bit_size, is_signed, addr)};
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ir.SetVectorReg(dst_reg, data);
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}
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}
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@ -41,17 +43,26 @@ void Translator::DS_WRITE(int bit_size, bool is_signed, bool is_pair, const GcnI
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const IR::VectorReg data0{inst.src[1].code};
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const IR::VectorReg data1{inst.src[2].code};
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if (is_pair) {
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ASSERT(bit_size == 32);
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const IR::U32 addr0 = ir.IAdd(addr, ir.Imm32(u32(inst.control.ds.offset0)));
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ir.WriteShared(32, ir.GetVectorReg(data0), addr0);
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const IR::U32 addr1 = ir.IAdd(addr, ir.Imm32(u32(inst.control.ds.offset1)));
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ir.WriteShared(32, ir.GetVectorReg(data1), addr1);
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} else if (bit_size == 64) {
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const IR::U64 data = ir.PackUint2x32(
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ir.CompositeConstruct(ir.GetVectorReg(data0), ir.GetVectorReg(data0 + 1)));
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const IR::Value data =
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ir.CompositeConstruct(ir.GetVectorReg(data0), ir.GetVectorReg(data0 + 1));
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ir.WriteShared(bit_size, data, addr);
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} else {
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ir.WriteShared(bit_size, ir.GetVectorReg(data0), addr);
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}
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}
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void Translator::S_BARRIER() {
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ir.Barrier();
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}
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void Translator::V_READFIRSTLANE_B32(const GcnInst& inst) {
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UNREACHABLE();
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}
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} // namespace Shader::Gcn
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