shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231)

* shader_recompiler: Add LDEXP

* shader_recompiler: Add most image integer atomic ops

* shader_recompiler: Implement shared memory load/store

* shader_recompiler: More image atomics

* externals: Update sirit

* clang format

* cmake: Add missing files

* shader_recompiler: Fix some atomic bugs

* shader_recompiler: Vs outputs

* shader_recompiler: Shared mem has side-effects, fix format component order

* shader_recompiler: Inline constant buffer impl

* video_core: Fix regressions

* Work

* Fixup a few things
This commit is contained in:
TheTurtle 2024-07-05 00:15:44 +03:00 committed by GitHub
parent af3bbc33e9
commit 6ceab6dfac
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GPG key ID: B5690EEEBB952194
69 changed files with 1597 additions and 310 deletions

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@ -4,8 +4,8 @@
#pragma once
#include <fmt/format.h>
#include "common/assert.h"
#include "common/types.h"
#include "shader_recompiler/exception.h"
namespace Shader::IR {
@ -88,10 +88,10 @@ constexpr size_t NumParams = 32;
[[nodiscard]] constexpr Attribute operator+(Attribute attr, int num) {
const int result{static_cast<int>(attr) + num};
if (result > static_cast<int>(Attribute::Param31)) {
throw LogicError("Overflow on register arithmetic");
UNREACHABLE_MSG("Overflow on register arithmetic");
}
if (result < static_cast<int>(Attribute::RenderTarget0)) {
throw LogicError("Underflow on register arithmetic");
UNREACHABLE_MSG("Underflow on register arithmetic");
}
return static_cast<Attribute>(result);
}