shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231)

* shader_recompiler: Add LDEXP

* shader_recompiler: Add most image integer atomic ops

* shader_recompiler: Implement shared memory load/store

* shader_recompiler: More image atomics

* externals: Update sirit

* clang format

* cmake: Add missing files

* shader_recompiler: Fix some atomic bugs

* shader_recompiler: Vs outputs

* shader_recompiler: Shared mem has side-effects, fix format component order

* shader_recompiler: Inline constant buffer impl

* video_core: Fix regressions

* Work

* Fixup a few things
This commit is contained in:
TheTurtle 2024-07-05 00:15:44 +03:00 committed by GitHub
parent af3bbc33e9
commit 6ceab6dfac
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
69 changed files with 1597 additions and 310 deletions

View file

@ -39,10 +39,10 @@ Block::iterator Block::PrependNewInst(iterator insertion_point, Opcode op,
void Block::AddBranch(Block* block) {
if (std::ranges::find(imm_successors, block) != imm_successors.end()) {
throw LogicError("Successor already inserted");
UNREACHABLE_MSG("Successor already inserted");
}
if (std::ranges::find(block->imm_predecessors, this) != block->imm_predecessors.end()) {
throw LogicError("Predecessor already inserted");
UNREACHABLE_MSG("Predecessor already inserted");
}
imm_successors.push_back(block);
block->imm_predecessors.push_back(this);