shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231)

* shader_recompiler: Add LDEXP

* shader_recompiler: Add most image integer atomic ops

* shader_recompiler: Implement shared memory load/store

* shader_recompiler: More image atomics

* externals: Update sirit

* clang format

* cmake: Add missing files

* shader_recompiler: Fix some atomic bugs

* shader_recompiler: Vs outputs

* shader_recompiler: Shared mem has side-effects, fix format component order

* shader_recompiler: Inline constant buffer impl

* video_core: Fix regressions

* Work

* Fixup a few things
This commit is contained in:
TheTurtle 2024-07-05 00:15:44 +03:00 committed by GitHub
parent af3bbc33e9
commit 6ceab6dfac
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GPG key ID: B5690EEEBB952194
69 changed files with 1597 additions and 310 deletions

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@ -323,6 +323,11 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
regs.index_base_address.base_addr_hi.Assign(index_base->addr_hi);
break;
}
case PM4ItOpcode::IndexBufferSize: {
const auto* index_size = reinterpret_cast<const PM4CmdDrawIndexBufferSize*>(header);
regs.num_indices = index_size->num_indices;
break;
}
case PM4ItOpcode::EventWrite: {
// const auto* event = reinterpret_cast<const PM4CmdEventWrite*>(header);
break;