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shader_recompiler: Lower non-compute shared memory into spare VGPRs. (#2403)
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12 changed files with 85 additions and 94 deletions
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@ -120,10 +120,8 @@ Id EmitUndefU32(EmitContext& ctx);
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Id EmitUndefU64(EmitContext& ctx);
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Id EmitLoadSharedU32(EmitContext& ctx, Id offset);
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Id EmitLoadSharedU64(EmitContext& ctx, Id offset);
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Id EmitLoadSharedU128(EmitContext& ctx, Id offset);
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void EmitWriteSharedU32(EmitContext& ctx, Id offset, Id value);
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void EmitWriteSharedU64(EmitContext& ctx, Id offset, Id value);
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void EmitWriteSharedU128(EmitContext& ctx, Id offset, Id value);
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Id EmitSharedAtomicIAdd32(EmitContext& ctx, Id offset, Id value);
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Id EmitSharedAtomicUMax32(EmitContext& ctx, Id offset, Id value);
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Id EmitSharedAtomicSMax32(EmitContext& ctx, Id offset, Id value);
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