shader_recompiler: Lower non-compute shared memory into spare VGPRs. (#2403)

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squidbus 2025-02-12 20:10:13 -08:00 committed by GitHub
parent ebe2aadb4c
commit 6e12642151
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12 changed files with 85 additions and 94 deletions

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@ -535,6 +535,7 @@ void Rasterizer::BindBuffers(const Shader::Info& stage, Shader::Backend::Binding
.descriptorType = vk::DescriptorType::eStorageBuffer,
.pBufferInfo = &buffer_infos.back(),
});
++binding.buffer;
}
// Bind the flattened user data buffer as a UBO so it's accessible to the shader