code: Add clang-format target and CI workflow (#82)

* code: Add clang format target, rules and CI workflow

* code: Run clang format on sources
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GPUCode 2024-02-23 22:57:57 +02:00 committed by GitHub
parent 32a5ff15bb
commit 6f4c6ae0bb
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GPG key ID: B5690EEEBB952194
90 changed files with 2942 additions and 1941 deletions

View file

@ -1,8 +1,9 @@
#include "controller.h"
#include <core/hle/libraries/libkernel/time_management.h>
#include "controller.h"
namespace Emulator::Host::Controller {
GameController::GameController() { m_states_num = 0;
GameController::GameController() {
m_states_num = 0;
m_last_state = State();
}
void GameController::readState(State* state, bool* isConnected, int* connectedCount) {
@ -50,4 +51,4 @@ void GameController::checKButton(int id, u32 button, bool isPressed) {
addState(state);
}
} // namespace Emulator::Host::Controller
} // namespace Emulator::Host::Controller

View file

@ -1,17 +1,17 @@
#pragma once
#include "common/types.h"
#include <mutex>
#include "common/types.h"
namespace Emulator::Host::Controller {
struct State {
u32 buttonsState =0;
u32 buttonsState = 0;
u64 time = 0;
};
constexpr u32 MAX_STATES = 64;
class GameController {
public:
public:
GameController();
virtual ~GameController() = default;
@ -20,8 +20,7 @@ class GameController {
void checKButton(int id, u32 button, bool isPressed);
void addState(const State& state);
private:
private:
std::mutex m_mutex;
bool m_connected = false;
State m_last_state;
@ -31,4 +30,4 @@ class GameController {
State m_states[MAX_STATES];
};
} // namespace Emulator::HLE::Libraries::Controller
} // namespace Emulator::Host::Controller