code: Add clang-format target and CI workflow (#82)

* code: Add clang format target, rules and CI workflow

* code: Run clang format on sources
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GPUCode 2024-02-23 22:57:57 +02:00 committed by GitHub
parent 32a5ff15bb
commit 6f4c6ae0bb
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90 changed files with 2942 additions and 1941 deletions

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@ -1,6 +1,6 @@
#pragma once
#include <core/PS4/HLE/Graphics/graphics_render.h>
#include <SDL.h>
#include <core/PS4/HLE/Graphics/graphics_render.h>
#include <vulkan/vulkan_core.h>
#include <vector>
@ -9,7 +9,7 @@
namespace Graphics::Vulkan {
constexpr int VULKAN_QUEUES_NUM = 11; // Total of the above
constexpr int VULKAN_QUEUES_NUM = 11; // Total of the above
constexpr int VULKAN_QUEUE_GRAPHICS_NUM = 1;
constexpr int VULKAN_QUEUE_TRANSFER_NUM = 1;
constexpr int VULKAN_QUEUE_PRESENT_NUM = 1;
@ -21,20 +21,29 @@ constexpr int VULKAN_QUEUE_PRESENT = 10;
void vulkanCreate(Emu::WindowCtx* ctx);
void vulkanGetInstanceExtensions(Emu::VulkanExt* ext);
void vulkanFindCompatiblePhysicalDevice(VkInstance instance, VkSurfaceKHR surface, const std::vector<const char*>& device_extensions,
Emu::VulkanSurfaceCapabilities* out_capabilities, VkPhysicalDevice* out_device,
void vulkanFindCompatiblePhysicalDevice(VkInstance instance, VkSurfaceKHR surface,
const std::vector<const char*>& device_extensions,
Emu::VulkanSurfaceCapabilities* out_capabilities,
VkPhysicalDevice* out_device,
Emu::VulkanQueues* out_queues);
VkDevice vulkanCreateDevice(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const Emu::VulkanExt* r,
const Emu::VulkanQueues& queues, const std::vector<const char*>& device_extensions);
VkDevice vulkanCreateDevice(VkPhysicalDevice physical_device, VkSurfaceKHR surface,
const Emu::VulkanExt* r, const Emu::VulkanQueues& queues,
const std::vector<const char*>& device_extensions);
Emu::VulkanQueues vulkanFindQueues(VkPhysicalDevice device, VkSurfaceKHR surface);
void vulkanGetSurfaceCapabilities(VkPhysicalDevice physical_device, VkSurfaceKHR surface, Emu::VulkanSurfaceCapabilities* surfaceCap);
void vulkanGetSurfaceCapabilities(VkPhysicalDevice physical_device, VkSurfaceKHR surface,
Emu::VulkanSurfaceCapabilities* surfaceCap);
void vulkanCreateQueues(HLE::Libs::Graphics::GraphicCtx* ctx, const Emu::VulkanQueues& queues);
Emu::VulkanSwapchain vulkanCreateSwapchain(HLE::Libs::Graphics::GraphicCtx* ctx, u32 image_count);
void vulkanBlitImage(GPU::CommandBuffer* buffer, HLE::Libs::Graphics::VulkanImage* src_image, Emu::VulkanSwapchain* dst_swapchain);
void vulkanFillImage(HLE::Libs::Graphics::GraphicCtx* ctx, HLE::Libs::Graphics::VulkanImage* dst_image, const void* src_data, u64 size, u32 src_pitch,
u64 dst_layout);
void vulkanBufferToImage(GPU::CommandBuffer* buffer, HLE::Libs::Graphics::VulkanBuffer* src_buffer, u32 src_pitch,
HLE::Libs::Graphics::VulkanImage* dst_image, u64 dst_layout);
void vulkanCreateBuffer(HLE::Libs::Graphics::GraphicCtx* ctx, u64 size, HLE::Libs::Graphics::VulkanBuffer* buffer);
void vulkanDeleteBuffer(HLE::Libs::Graphics::GraphicCtx* ctx, HLE::Libs::Graphics::VulkanBuffer* buffer);
}; // namespace Graphics::Vulkan
void vulkanBlitImage(GPU::CommandBuffer* buffer, HLE::Libs::Graphics::VulkanImage* src_image,
Emu::VulkanSwapchain* dst_swapchain);
void vulkanFillImage(HLE::Libs::Graphics::GraphicCtx* ctx,
HLE::Libs::Graphics::VulkanImage* dst_image, const void* src_data, u64 size,
u32 src_pitch, u64 dst_layout);
void vulkanBufferToImage(GPU::CommandBuffer* buffer, HLE::Libs::Graphics::VulkanBuffer* src_buffer,
u32 src_pitch, HLE::Libs::Graphics::VulkanImage* dst_image,
u64 dst_layout);
void vulkanCreateBuffer(HLE::Libs::Graphics::GraphicCtx* ctx, u64 size,
HLE::Libs::Graphics::VulkanBuffer* buffer);
void vulkanDeleteBuffer(HLE::Libs::Graphics::GraphicCtx* ctx,
HLE::Libs::Graphics::VulkanBuffer* buffer);
}; // namespace Graphics::Vulkan