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Minor Fixes for Separate Update Folder (#1387)
* description + string fixes * fix use condition * clang format * updates now fully extract to game update folder * don't guarantee the overwrite game condition
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5 changed files with 20 additions and 16 deletions
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@ -3,6 +3,7 @@
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#include <zlib-ng.h>
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#include "common/io_file.h"
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#include "common/logging/formatter.h"
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#include "core/file_format/pkg.h"
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#include "core/file_format/pkg_type.h"
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@ -349,7 +350,8 @@ bool PKG::Extract(const std::filesystem::path& filepath, const std::filesystem::
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auto parent_path = extract_path.parent_path();
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auto title_id = GetTitleID();
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if (parent_path.filename() != title_id) {
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if (parent_path.filename() != title_id &&
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!fmt::UTF(extract_path.u8string()).data.ends_with("-UPDATE")) {
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extractPaths[ndinode_counter] = parent_path / title_id;
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} else {
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// DLCs path has different structure
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