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https://github.com/shadps4-emu/shadPS4.git
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kernel: Check PSF for neo mode support. (#2028)
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parent
8e8671323a
commit
7153bc8d8f
7 changed files with 105 additions and 59 deletions
105
src/emulator.cpp
105
src/emulator.cpp
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@ -28,8 +28,6 @@
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#include "core/file_format/trp.h"
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#include "core/file_sys/fs.h"
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#include "core/libraries/disc_map/disc_map.h"
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#include "core/libraries/fiber/fiber.h"
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#include "core/libraries/jpeg/jpegenc.h"
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#include "core/libraries/libc_internal/libc_internal.h"
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#include "core/libraries/libs.h"
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#include "core/libraries/ngs2/ngs2.h"
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@ -59,8 +57,8 @@ Emulator::Emulator() {
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LOG_INFO(Loader, "Branch {}", Common::g_scm_branch);
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LOG_INFO(Loader, "Description {}", Common::g_scm_desc);
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LOG_INFO(Config, "General Logtype: {}", Config::getLogType());
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LOG_INFO(Config, "General isNeo: {}", Config::isNeoMode());
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LOG_INFO(Config, "General LogType: {}", Config::getLogType());
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LOG_INFO(Config, "General isNeo: {}", Config::isNeoModeConsole());
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LOG_INFO(Config, "GPU isNullGpu: {}", Config::nullGpu());
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LOG_INFO(Config, "GPU shouldDumpShaders: {}", Config::dumpShaders());
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LOG_INFO(Config, "GPU vblankDivider: {}", Config::vblankDiv());
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@ -101,19 +99,12 @@ Emulator::~Emulator() {
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}
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void Emulator::Run(const std::filesystem::path& file) {
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// Use the eboot from the separated updates folder if it's there
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std::filesystem::path game_patch_folder = file.parent_path();
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game_patch_folder += "-UPDATE";
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std::filesystem::path eboot_path = std::filesystem::exists(game_patch_folder / file.filename())
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? game_patch_folder / file.filename()
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: file;
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// Applications expect to be run from /app0 so mount the file's parent path as app0.
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auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
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mnt->Mount(file.parent_path(), "/app0");
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const auto game_folder = file.parent_path();
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mnt->Mount(game_folder, "/app0");
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// Certain games may use /hostapp as well such as CUSA001100
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mnt->Mount(file.parent_path(), "/hostapp");
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mnt->Mount(game_folder, "/hostapp");
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auto& game_info = Common::ElfInfo::Instance();
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@ -122,50 +113,52 @@ void Emulator::Run(const std::filesystem::path& file) {
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std::string title;
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std::string app_version;
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u32 fw_version;
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Common::PSFAttributes psf_attributes{};
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std::filesystem::path sce_sys_folder = eboot_path.parent_path() / "sce_sys";
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if (std::filesystem::is_directory(sce_sys_folder)) {
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for (const auto& entry : std::filesystem::directory_iterator(sce_sys_folder)) {
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if (entry.path().filename() == "param.sfo") {
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auto* param_sfo = Common::Singleton<PSF>::Instance();
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const bool success = param_sfo->Open(sce_sys_folder / "param.sfo");
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ASSERT_MSG(success, "Failed to open param.sfo");
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const auto content_id = param_sfo->GetString("CONTENT_ID");
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ASSERT_MSG(content_id.has_value(), "Failed to get CONTENT_ID");
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id = std::string(*content_id, 7, 9);
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Libraries::NpTrophy::game_serial = id;
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const auto trophyDir =
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Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / id / "TrophyFiles";
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if (!std::filesystem::exists(trophyDir)) {
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TRP trp;
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if (!trp.Extract(eboot_path.parent_path(), id)) {
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LOG_ERROR(Loader, "Couldn't extract trophies");
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}
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}
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const auto param_sfo_path = mnt->GetHostPath("/app0/sce_sys/param.sfo");
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if (std::filesystem::exists(param_sfo_path)) {
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auto* param_sfo = Common::Singleton<PSF>::Instance();
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const bool success = param_sfo->Open(param_sfo_path);
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ASSERT_MSG(success, "Failed to open param.sfo");
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const auto content_id = param_sfo->GetString("CONTENT_ID");
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ASSERT_MSG(content_id.has_value(), "Failed to get CONTENT_ID");
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id = std::string(*content_id, 7, 9);
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Libraries::NpTrophy::game_serial = id;
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const auto trophyDir =
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Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / id / "TrophyFiles";
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if (!std::filesystem::exists(trophyDir)) {
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TRP trp;
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if (!trp.Extract(game_folder, id)) {
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LOG_ERROR(Loader, "Couldn't extract trophies");
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}
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}
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#ifdef ENABLE_QT_GUI
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MemoryPatcher::g_game_serial = id;
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MemoryPatcher::g_game_serial = id;
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// Timer for 'Play Time'
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QTimer* timer = new QTimer();
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QObject::connect(timer, &QTimer::timeout, [this, id]() {
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UpdatePlayTime(id);
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start_time = std::chrono::steady_clock::now();
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});
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timer->start(60000); // 60000 ms = 1 minute
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// Timer for 'Play Time'
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QTimer* timer = new QTimer();
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QObject::connect(timer, &QTimer::timeout, [this, id]() {
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UpdatePlayTime(id);
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start_time = std::chrono::steady_clock::now();
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});
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timer->start(60000); // 60000 ms = 1 minute
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#endif
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title = param_sfo->GetString("TITLE").value_or("Unknown title");
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LOG_INFO(Loader, "Game id: {} Title: {}", id, title);
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fw_version = param_sfo->GetInteger("SYSTEM_VER").value_or(0x4700000);
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app_version = param_sfo->GetString("APP_VER").value_or("Unknown version");
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LOG_INFO(Loader, "Fw: {:#x} App Version: {}", fw_version, app_version);
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} else if (entry.path().filename() == "pic1.png") {
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auto* splash = Common::Singleton<Splash>::Instance();
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if (splash->IsLoaded()) {
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continue;
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}
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if (!splash->Open(entry.path())) {
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LOG_ERROR(Loader, "Game splash: unable to open file");
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}
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title = param_sfo->GetString("TITLE").value_or("Unknown title");
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LOG_INFO(Loader, "Game id: {} Title: {}", id, title);
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fw_version = param_sfo->GetInteger("SYSTEM_VER").value_or(0x4700000);
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app_version = param_sfo->GetString("APP_VER").value_or("Unknown version");
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LOG_INFO(Loader, "Fw: {:#x} App Version: {}", fw_version, app_version);
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if (const auto raw_attributes = param_sfo->GetInteger("ATTRIBUTE")) {
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psf_attributes.raw = *raw_attributes;
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}
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}
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const auto pic1_path = mnt->GetHostPath("/app0/sce_sys/pic1.png");
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if (std::filesystem::exists(pic1_path)) {
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auto* splash = Common::Singleton<Splash>::Instance();
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if (!splash->IsLoaded()) {
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if (!splash->Open(pic1_path)) {
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LOG_ERROR(Loader, "Game splash: unable to open file");
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}
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}
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}
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@ -176,6 +169,7 @@ void Emulator::Run(const std::filesystem::path& file) {
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game_info.app_ver = app_version;
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game_info.firmware_ver = fw_version & 0xFFF00000;
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game_info.raw_firmware_ver = fw_version;
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game_info.psf_attributes = psf_attributes;
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std::string game_title = fmt::format("{} - {} <{}>", id, title, app_version);
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std::string window_title = "";
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@ -219,6 +213,7 @@ void Emulator::Run(const std::filesystem::path& file) {
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Libraries::InitHLELibs(&linker->GetHLESymbols());
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// Load the module with the linker
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const auto eboot_path = mnt->GetHostPath("/app0/" + file.filename().string());
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linker->LoadModule(eboot_path);
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// check if we have system modules to load
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@ -236,6 +231,8 @@ void Emulator::Run(const std::filesystem::path& file) {
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}
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// Load all prx from separate update's sce_module folder
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std::filesystem::path game_patch_folder = game_folder;
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game_patch_folder += "-UPDATE";
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std::filesystem::path update_module_folder = game_patch_folder / "sce_module";
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if (std::filesystem::is_directory(update_module_folder)) {
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for (const auto& entry : std::filesystem::directory_iterator(update_module_folder)) {
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