shader_recompiler: Improvements to array and cube handling. (#2083)

* shader_recompiler: Account for instruction array flag in image type.

* shader_recompiler: Check da flag for all mimg instructions.

* shader_recompiler: Convert cube images into 2D arrays.

* shader_recompiler: Move image resource functions into sharp type.

* shader_recompiler: Use native AMD cube instructions when possible.

* specialization: Fix buffer storage mistake.
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squidbus 2025-01-10 00:48:12 -08:00 committed by GitHub
parent 93402620de
commit 725814ce01
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GPG key ID: B5690EEEBB952194
28 changed files with 217 additions and 144 deletions

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@ -1732,11 +1732,6 @@ Value IREmitter::ImageGatherDref(const Value& handle, const Value& coords, const
return Inst(Opcode::ImageGatherDref, Flags{info}, handle, coords, offset, dref);
}
Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod,
const IR::U1& skip_mips) {
return Inst(Opcode::ImageQueryDimensions, handle, lod, skip_mips);
}
Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod,
const IR::U1& skip_mips, TextureInstInfo info) {
return Inst(Opcode::ImageQueryDimensions, Flags{info}, handle, lod, skip_mips);
@ -1763,6 +1758,14 @@ void IREmitter::ImageWrite(const Value& handle, const Value& coords, const U32&
Inst(Opcode::ImageWrite, Flags{info}, handle, coords, lod, multisampling, color);
}
[[nodiscard]] Value IREmitter::CubeFaceCoord(const Value& cube_coords) {
return Inst(Opcode::CubeFaceCoord, cube_coords);
}
[[nodiscard]] F32 IREmitter::CubeFaceIndex(const Value& cube_coords) {
return Inst<F32>(Opcode::CubeFaceIndex, cube_coords);
}
// Debug print maps to SPIRV's NonSemantic DebugPrintf instruction
// Renderdoc will hook in its own implementation of the SPIRV instruction
// Renderdoc accepts format specifiers, e.g. %u, listed here: