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gnm_driver: sceGnmSetEmbeddedVsShader
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3 changed files with 65 additions and 17 deletions
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@ -140,7 +140,7 @@ s32 PS4_SYSV_ABI sceGnmSetCsShader(u32* cmdbuf, u32 size, const u32* cs_regs);
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s32 PS4_SYSV_ABI sceGnmSetCsShaderWithModifier(u32* cmdbuf, u32 size, const u32* cs_regs,
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u32 modifier);
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int PS4_SYSV_ABI sceGnmSetEmbeddedPsShader();
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int PS4_SYSV_ABI sceGnmSetEmbeddedVsShader();
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s32 PS4_SYSV_ABI sceGnmSetEmbeddedVsShader(u32* cmdbuf, u32 size, u32 shader_id, u32 modifier);
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int PS4_SYSV_ABI sceGnmSetEsShader();
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int PS4_SYSV_ABI sceGnmSetGsRingSizes();
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int PS4_SYSV_ABI sceGnmSetGsShader();
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@ -194,9 +194,12 @@ int PS4_SYSV_ABI sceGnmSqttStopTrace();
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int PS4_SYSV_ABI sceGnmSqttSwitchTraceBuffer();
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int PS4_SYSV_ABI sceGnmSqttSwitchTraceBuffer2();
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int PS4_SYSV_ABI sceGnmSqttWaitForEvent();
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int PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffers();
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s32 PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffers(u32 count, void* dcb_gpu_addrs[],
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u32* dcb_sizes_in_bytes, void* ccb_gpu_addrs[],
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u32* ccb_sizes_in_bytes, u32 vo_handle,
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u32 buf_idx, u32 flip_mode, u32 flip_arg);
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int PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffersForWorkload();
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int PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, void* dcb_gpu_addrs[],
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s32 PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, void* dcb_gpu_addrs[],
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u32* dcb_sizes_in_bytes, void* ccb_gpu_addrs[],
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u32* ccb_sizes_in_bytes);
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int PS4_SYSV_ABI sceGnmSubmitCommandBuffersForWorkload();
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