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https://github.com/shadps4-emu/shadPS4.git
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user service refactoring
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parent
bdd756a090
commit
7391f7708a
6 changed files with 25 additions and 22 deletions
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@ -14,7 +14,7 @@ constexpr bool log_file_pad = true; // disable it to disable logging
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int PS4_SYSV_ABI scePadInit() { return SCE_OK; }
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int PS4_SYSV_ABI scePadOpen(Emulator::HLE::Libraries::LibUserService::SceUserServiceUserId userId, s32 type, s32 index,
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int PS4_SYSV_ABI scePadOpen(Core::Libraries::LibUserService::SceUserServiceUserId userId, s32 type, s32 index,
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const ScePadOpenParam* pParam) {
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LOG_INFO_IF(log_file_pad, "scePadOpen userid = {} type = {} index = {}\n", userId, type, index);
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return 1; // dummy
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@ -47,7 +47,7 @@ int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) {
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return SCE_OK;
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}
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void libPad_Register(SymbolsResolver* sym) {
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void padSymbolsRegister(SymbolsResolver* sym) {
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LIB_FUNCTION("hv1luiJrqQM", "libScePad", 1, "libScePad", 1, 1, scePadInit);
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LIB_FUNCTION("xk0AcarP3V4", "libScePad", 1, "libScePad", 1, 1, scePadOpen);
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LIB_FUNCTION("YndgXqQVV7c", "libScePad", 1, "libScePad", 1, 1, scePadReadState);
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@ -1,8 +1,8 @@
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#pragma once
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#include <Emulator/HLE/Libraries/LibUserService/user_service.h>
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#include <types.h>
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#include "core/PS4/Loader/SymbolsResolver.h"
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#include "core/hle/libraries/libuserservice/user_service.h"
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namespace Core::Libraries::LibPad {
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@ -90,9 +90,9 @@ struct ScePadData {
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};
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// hle functions
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int PS4_SYSV_ABI scePadInit();
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int PS4_SYSV_ABI scePadOpen(Emulator::HLE::Libraries::LibUserService::SceUserServiceUserId userId, s32 type, s32 index,
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int PS4_SYSV_ABI scePadOpen(Core::Libraries::LibUserService::SceUserServiceUserId userId, s32 type, s32 index,
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const ScePadOpenParam* pParam);
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int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData);
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void libPad_Register(SymbolsResolver* sym);
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}; // namespace Emulator::HLE::Libraries::LibPad
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void padSymbolsRegister(SymbolsResolver* sym);
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}; // namespace Core::Libraries::LibPad
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29
src/core/hle/libraries/libuserservice/user_service.cpp
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29
src/core/hle/libraries/libuserservice/user_service.cpp
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@ -0,0 +1,29 @@
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#include "user_service.h"
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#include <core/PS4/HLE/ErrorCodes.h>
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#include <core/PS4/HLE/Libs.h>
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#include "Util/log.h"
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namespace Core::Libraries::LibUserService {
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s32 PS4_SYSV_ABI sceUserServiceInitialize(const SceUserServiceInitializeParams* initParams) {
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PRINT_DUMMY_FUNCTION_NAME();
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return SCE_OK;
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}
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s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(SceUserServiceLoginUserIdList* userIdList) {
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PRINT_DUMMY_FUNCTION_NAME();
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userIdList->user_id[0] = 1;
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userIdList->user_id[1] = -1;
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userIdList->user_id[2] = -1;
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userIdList->user_id[3] = -1;
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return SCE_OK;
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}
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void userServiceSymbolsRegister(SymbolsResolver* sym) {
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LIB_FUNCTION("j3YMu1MVNNo", "libSceUserService", 1, "libSceUserService", 1, 1, sceUserServiceInitialize);
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LIB_FUNCTION("fPhymKNvK-A", "libSceUserService", 1, "libSceUserService", 1, 1, sceUserServiceGetLoginUserIdList);
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}
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} // namespace Core::Libraries::LibUserService
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20
src/core/hle/libraries/libuserservice/user_service.h
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20
src/core/hle/libraries/libuserservice/user_service.h
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@ -0,0 +1,20 @@
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#pragma once
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#include "core/PS4/Loader/SymbolsResolver.h"
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namespace Core::Libraries::LibUserService {
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using SceUserServiceUserId = s32;
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struct SceUserServiceInitializeParams {
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s32 priority;
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};
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struct SceUserServiceLoginUserIdList {
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int user_id[4];
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};
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s32 PS4_SYSV_ABI sceUserServiceInitialize(const SceUserServiceInitializeParams* initParams);
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s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(SceUserServiceLoginUserIdList* userIdList);
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void userServiceSymbolsRegister(SymbolsResolver* sym);
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}; // namespace Emulator::HLE::Libraries::LibUserService
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