user service refactoring

This commit is contained in:
georgemoralis 2023-10-31 13:35:52 +02:00
parent bdd756a090
commit 7391f7708a
6 changed files with 25 additions and 22 deletions

View file

@ -14,7 +14,7 @@ constexpr bool log_file_pad = true; // disable it to disable logging
int PS4_SYSV_ABI scePadInit() { return SCE_OK; }
int PS4_SYSV_ABI scePadOpen(Emulator::HLE::Libraries::LibUserService::SceUserServiceUserId userId, s32 type, s32 index,
int PS4_SYSV_ABI scePadOpen(Core::Libraries::LibUserService::SceUserServiceUserId userId, s32 type, s32 index,
const ScePadOpenParam* pParam) {
LOG_INFO_IF(log_file_pad, "scePadOpen userid = {} type = {} index = {}\n", userId, type, index);
return 1; // dummy
@ -47,7 +47,7 @@ int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) {
return SCE_OK;
}
void libPad_Register(SymbolsResolver* sym) {
void padSymbolsRegister(SymbolsResolver* sym) {
LIB_FUNCTION("hv1luiJrqQM", "libScePad", 1, "libScePad", 1, 1, scePadInit);
LIB_FUNCTION("xk0AcarP3V4", "libScePad", 1, "libScePad", 1, 1, scePadOpen);
LIB_FUNCTION("YndgXqQVV7c", "libScePad", 1, "libScePad", 1, 1, scePadReadState);

View file

@ -1,8 +1,8 @@
#pragma once
#include <Emulator/HLE/Libraries/LibUserService/user_service.h>
#include <types.h>
#include "core/PS4/Loader/SymbolsResolver.h"
#include "core/hle/libraries/libuserservice/user_service.h"
namespace Core::Libraries::LibPad {
@ -90,9 +90,9 @@ struct ScePadData {
};
// hle functions
int PS4_SYSV_ABI scePadInit();
int PS4_SYSV_ABI scePadOpen(Emulator::HLE::Libraries::LibUserService::SceUserServiceUserId userId, s32 type, s32 index,
int PS4_SYSV_ABI scePadOpen(Core::Libraries::LibUserService::SceUserServiceUserId userId, s32 type, s32 index,
const ScePadOpenParam* pParam);
int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData);
void libPad_Register(SymbolsResolver* sym);
}; // namespace Emulator::HLE::Libraries::LibPad
void padSymbolsRegister(SymbolsResolver* sym);
}; // namespace Core::Libraries::LibPad

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@ -0,0 +1,29 @@
#include "user_service.h"
#include <core/PS4/HLE/ErrorCodes.h>
#include <core/PS4/HLE/Libs.h>
#include "Util/log.h"
namespace Core::Libraries::LibUserService {
s32 PS4_SYSV_ABI sceUserServiceInitialize(const SceUserServiceInitializeParams* initParams) {
PRINT_DUMMY_FUNCTION_NAME();
return SCE_OK;
}
s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(SceUserServiceLoginUserIdList* userIdList) {
PRINT_DUMMY_FUNCTION_NAME();
userIdList->user_id[0] = 1;
userIdList->user_id[1] = -1;
userIdList->user_id[2] = -1;
userIdList->user_id[3] = -1;
return SCE_OK;
}
void userServiceSymbolsRegister(SymbolsResolver* sym) {
LIB_FUNCTION("j3YMu1MVNNo", "libSceUserService", 1, "libSceUserService", 1, 1, sceUserServiceInitialize);
LIB_FUNCTION("fPhymKNvK-A", "libSceUserService", 1, "libSceUserService", 1, 1, sceUserServiceGetLoginUserIdList);
}
} // namespace Core::Libraries::LibUserService

View file

@ -0,0 +1,20 @@
#pragma once
#include "core/PS4/Loader/SymbolsResolver.h"
namespace Core::Libraries::LibUserService {
using SceUserServiceUserId = s32;
struct SceUserServiceInitializeParams {
s32 priority;
};
struct SceUserServiceLoginUserIdList {
int user_id[4];
};
s32 PS4_SYSV_ABI sceUserServiceInitialize(const SceUserServiceInitializeParams* initParams);
s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(SceUserServiceLoginUserIdList* userIdList);
void userServiceSymbolsRegister(SymbolsResolver* sym);
}; // namespace Emulator::HLE::Libraries::LibUserService