shader_recompiler: Even more instructions

This commit is contained in:
IndecisiveTurtle 2024-06-22 01:23:56 +03:00 committed by georgemoralis
parent 30199fe701
commit 741427040f
7 changed files with 25 additions and 3 deletions

View file

@ -827,7 +827,8 @@ struct Liverpool {
PolygonControl polygon_control;
ViewportControl viewport_control;
VsOutputControl vs_output_control;
INSERT_PADDING_WORDS(0xA29E - 0xA207 - 1);
INSERT_PADDING_WORDS(0xA29E - 0xA207 - 2);
u32 index_size;
u32 max_index_size;
IndexBufferType index_buffer_type;
INSERT_PADDING_WORDS(0xA2A1 - 0xA29E - 2);
@ -993,6 +994,7 @@ static_assert(GFX6_3D_REG_INDEX(depth_control) == 0xA200);
static_assert(GFX6_3D_REG_INDEX(clipper_control) == 0xA204);
static_assert(GFX6_3D_REG_INDEX(viewport_control) == 0xA206);
static_assert(GFX6_3D_REG_INDEX(vs_output_control) == 0xA207);
static_assert(GFX6_3D_REG_INDEX(index_size) == 0xA29D);
static_assert(GFX6_3D_REG_INDEX(index_buffer_type) == 0xA29F);
static_assert(GFX6_3D_REG_INDEX(enable_primitive_id) == 0xA2A1);
static_assert(GFX6_3D_REG_INDEX(poly_offset) == 0xA2DF);

View file

@ -23,7 +23,7 @@ Rasterizer::Rasterizer(const Instance& instance_, Scheduler& scheduler_,
: instance{instance_}, scheduler{scheduler_}, texture_cache{texture_cache_},
liverpool{liverpool_}, memory{Core::Memory::Instance()},
pipeline_cache{instance, scheduler, liverpool},
vertex_index_buffer{instance, scheduler, VertexIndexFlags, 32_MB} {
vertex_index_buffer{instance, scheduler, VertexIndexFlags, 128_MB} {
if (!Config::nullGpu()) {
liverpool->BindRasterizer(this);
}

View file

@ -226,7 +226,7 @@ static constexpr vk::BufferUsageFlags StagingFlags = vk::BufferUsageFlagBits::eT
vk::BufferUsageFlagBits::eStorageBuffer;
TileManager::TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& scheduler)
: instance{instance}, scheduler{scheduler}, staging{instance, scheduler, StagingFlags, 64_MB} {
: instance{instance}, scheduler{scheduler}, staging{instance, scheduler, StagingFlags, 64_MB, Vulkan::BufferType::Upload} {
static const std::array detiler_shaders{
HostShaders::DETILE_M8X1_COMP,