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shader_recompiler: Even more instructions
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30199fe701
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741427040f
7 changed files with 25 additions and 3 deletions
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@ -827,7 +827,8 @@ struct Liverpool {
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PolygonControl polygon_control;
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ViewportControl viewport_control;
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VsOutputControl vs_output_control;
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INSERT_PADDING_WORDS(0xA29E - 0xA207 - 1);
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INSERT_PADDING_WORDS(0xA29E - 0xA207 - 2);
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u32 index_size;
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u32 max_index_size;
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IndexBufferType index_buffer_type;
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INSERT_PADDING_WORDS(0xA2A1 - 0xA29E - 2);
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@ -993,6 +994,7 @@ static_assert(GFX6_3D_REG_INDEX(depth_control) == 0xA200);
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static_assert(GFX6_3D_REG_INDEX(clipper_control) == 0xA204);
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static_assert(GFX6_3D_REG_INDEX(viewport_control) == 0xA206);
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static_assert(GFX6_3D_REG_INDEX(vs_output_control) == 0xA207);
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static_assert(GFX6_3D_REG_INDEX(index_size) == 0xA29D);
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static_assert(GFX6_3D_REG_INDEX(index_buffer_type) == 0xA29F);
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static_assert(GFX6_3D_REG_INDEX(enable_primitive_id) == 0xA2A1);
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static_assert(GFX6_3D_REG_INDEX(poly_offset) == 0xA2DF);
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