hot-fix: amdgpu: use different indirect dispatch packet on ASC

This commit is contained in:
psucien 2025-01-04 22:23:12 +01:00
parent f2f24bb2cd
commit 7459d9c333
4 changed files with 27 additions and 8 deletions

View file

@ -39,7 +39,7 @@ int PS4_SYSV_ABI sceGnmDisableMipStatsReport();
s32 PS4_SYSV_ABI sceGnmDispatchDirect(u32* cmdbuf, u32 size, u32 threads_x, u32 threads_y,
u32 threads_z, u32 flags);
s32 PS4_SYSV_ABI sceGnmDispatchIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32 flags);
int PS4_SYSV_ABI sceGnmDispatchIndirectOnMec();
s32 PS4_SYSV_ABI sceGnmDispatchIndirectOnMec(u32* cmdbuf, u32 size, VAddr args, u32 modifier);
u32 PS4_SYSV_ABI sceGnmDispatchInitDefaultHardwareState(u32* cmdbuf, u32 size);
s32 PS4_SYSV_ABI sceGnmDrawIndex(u32* cmdbuf, u32 size, u32 index_count, uintptr_t index_addr,
u32 flags, u32 type);