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hot-fix: amdgpu: use different indirect dispatch packet on ASC
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4 changed files with 27 additions and 8 deletions
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@ -39,7 +39,7 @@ int PS4_SYSV_ABI sceGnmDisableMipStatsReport();
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s32 PS4_SYSV_ABI sceGnmDispatchDirect(u32* cmdbuf, u32 size, u32 threads_x, u32 threads_y,
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u32 threads_z, u32 flags);
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s32 PS4_SYSV_ABI sceGnmDispatchIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32 flags);
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int PS4_SYSV_ABI sceGnmDispatchIndirectOnMec();
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s32 PS4_SYSV_ABI sceGnmDispatchIndirectOnMec(u32* cmdbuf, u32 size, VAddr args, u32 modifier);
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u32 PS4_SYSV_ABI sceGnmDispatchInitDefaultHardwareState(u32* cmdbuf, u32 size);
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s32 PS4_SYSV_ABI sceGnmDrawIndex(u32* cmdbuf, u32 size, u32 index_count, uintptr_t index_addr,
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u32 flags, u32 type);
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