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video_core: Various small improvements and bug fixes (#2525)
* ir_passes: Add barrier at end of block too * vk_platform: Always assign names to resources * texture_cache: Better overlap handling * liverpool: Avoid resuming ce_task when its finished * spirv_quad_rect: Skip default attributes Fixes some crashes * memory: Improve buffer size clamping * liverpool: Relax binary header validity check * liverpool: Stub SetPredication with a warning * Better than outright crash * emit_spirv: Implement round to zero mode * liverpool: queue::pop takes the front element * image_info: Remove obsolete assert The old code assumed the mip only had 1 layer thus a right overlap could not return mip 0. But with the new path we handle images that are both mip-mapped and multi-layer, thus this can happen * tile_manager: Fix size calculation * spirv_quad_rect: Skip default attributes --------- Co-authored-by: poly <47796739+polybiusproxy@users.noreply.github.com> Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
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17 changed files with 112 additions and 88 deletions
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@ -369,7 +369,12 @@ void SetupFloatMode(EmitContext& ctx, const Profile& profile, const RuntimeInfo&
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LOG_WARNING(Render_Vulkan, "Unknown FP denorm mode {}", u32(fp_denorm_mode));
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}
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const auto fp_round_mode = runtime_info.fp_round_mode32;
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if (fp_round_mode != AmdGpu::FpRoundMode::NearestEven) {
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if (fp_round_mode == AmdGpu::FpRoundMode::ToZero) {
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if (profile.support_fp32_round_to_zero) {
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ctx.AddCapability(spv::Capability::RoundingModeRTZ);
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ctx.AddExecutionMode(main_func, spv::ExecutionMode::RoundingModeRTZ, 32U);
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}
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} else if (fp_round_mode != AmdGpu::FpRoundMode::NearestEven) {
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LOG_WARNING(Render_Vulkan, "Unknown FP rounding mode {}", u32(fp_round_mode));
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}
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}
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