mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-13 05:05:57 +00:00
video_core: Various small improvements and bug fixes (#2525)
* ir_passes: Add barrier at end of block too * vk_platform: Always assign names to resources * texture_cache: Better overlap handling * liverpool: Avoid resuming ce_task when its finished * spirv_quad_rect: Skip default attributes Fixes some crashes * memory: Improve buffer size clamping * liverpool: Relax binary header validity check * liverpool: Stub SetPredication with a warning * Better than outright crash * emit_spirv: Implement round to zero mode * liverpool: queue::pop takes the front element * image_info: Remove obsolete assert The old code assumed the mip only had 1 layer thus a right overlap could not return mip 0. But with the new path we handle images that are both mip-mapped and multi-layer, thus this can happen * tile_manager: Fix size calculation * spirv_quad_rect: Skip default attributes --------- Co-authored-by: poly <47796739+polybiusproxy@users.noreply.github.com> Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
This commit is contained in:
parent
0885d8fce7
commit
76b4da6212
17 changed files with 112 additions and 88 deletions
|
@ -21,6 +21,7 @@ struct Profile {
|
|||
bool support_separate_rounding_mode{};
|
||||
bool support_fp32_denorm_preserve{};
|
||||
bool support_fp32_denorm_flush{};
|
||||
bool support_fp32_round_to_zero{};
|
||||
bool support_explicit_workgroup_layout{};
|
||||
bool support_legacy_vertex_attributes{};
|
||||
bool supports_image_load_store_lod{};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue