video_core: Various small improvements and bug fixes (#2525)

* ir_passes: Add barrier at end of block too

* vk_platform: Always assign names to resources

* texture_cache: Better overlap handling

* liverpool: Avoid resuming ce_task when its finished

* spirv_quad_rect: Skip default attributes

Fixes some crashes

* memory: Improve buffer size clamping

* liverpool: Relax binary header validity check

* liverpool: Stub SetPredication with a warning

* Better than outright crash

* emit_spirv: Implement round to zero mode

* liverpool: queue::pop takes the front element

* image_info: Remove obsolete assert

The old code assumed the mip only had 1 layer thus a right overlap could not return mip 0. But with the new path we handle images that are both mip-mapped and multi-layer, thus this can happen

* tile_manager: Fix size calculation

* spirv_quad_rect: Skip default attributes

---------

Co-authored-by: poly <47796739+polybiusproxy@users.noreply.github.com>
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
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TheTurtle 2025-02-24 14:31:12 +02:00 committed by GitHub
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commit 76b4da6212
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17 changed files with 112 additions and 88 deletions

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@ -83,8 +83,7 @@ struct Liverpool {
u32 crc32;
bool Valid() const {
return shader_hash && crc32 &&
(std::memcmp(signature.data(), signature_ref, sizeof(signature_ref)) == 0);
return std::memcmp(signature.data(), signature_ref, sizeof(signature_ref)) == 0;
}
};