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Fork detection fixes IIIIX (#2966)
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* Fix local builds * Add remote fork windows title to release builds too * Remove trailing slah from remote links before processing
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3 changed files with 37 additions and 21 deletions
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@ -190,16 +190,24 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
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std::string game_title = fmt::format("{} - {} <{}>", id, title, app_version);
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std::string window_title = "";
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if (Common::g_is_release) {
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window_title = fmt::format("shadPS4 v{} | {}", Common::g_version, game_title);
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} else {
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std::string remote_url(Common::g_scm_remote_url);
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std::string remote_host;
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try {
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remote_host = remote_url.substr(19, remote_url.rfind('/') - 19);
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} catch (...) {
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remote_host = "unknown";
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std::string remote_url(Common::g_scm_remote_url);
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std::string remote_host;
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try {
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if (*remote_url.rbegin() == '/') {
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remote_url.pop_back();
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}
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remote_host = remote_url.substr(19, remote_url.rfind('/') - 19);
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} catch (...) {
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remote_host = "unknown";
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}
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if (Common::g_is_release) {
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if (remote_host == "shadps4-emu" || remote_url.length() == 0) {
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window_title = fmt::format("shadPS4 v{} | {}", Common::g_version, game_title);
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} else {
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window_title =
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fmt::format("shadPS4 {}/v{} | {}", remote_host, Common::g_version, game_title);
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}
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} else {
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if (remote_host == "shadps4-emu" || remote_url.length() == 0) {
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window_title = fmt::format("shadPS4 v{} {} {} | {}", Common::g_version,
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Common::g_scm_branch, Common::g_scm_desc, game_title);
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