video_core: Preliminary storage image support and more (#188)

* vk_rasterizer: Clear depth buffer when DB_RENDER_CONTROL says so

* video_core: Preliminary storage image support, more opcodes

* renderer_vulkan: a fix for vertex buffers merging

* renderer_vulkan: a heuristic for blend override when alpha out is masked

---------

Co-authored-by: psucien <bad_cast@protonmail.com>
This commit is contained in:
TheTurtle 2024-06-10 22:35:14 +03:00 committed by GitHub
parent 23f11a3fda
commit 7b1a317b09
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30 changed files with 429 additions and 101 deletions

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@ -5,6 +5,19 @@
namespace Shader::Gcn {
void Translator::DS_SWIZZLE_B32(const GcnInst& inst) {
const u8 offset0 = inst.control.ds.offset0;
const u8 offset1 = inst.control.ds.offset1;
const IR::U32 src{GetSrc(inst.src[1])};
ASSERT(offset1 & 0x80);
const IR::U32 lane_id = ir.LaneId();
const IR::U32 id_in_group = ir.BitwiseAnd(lane_id, ir.Imm32(0b11));
const IR::U32 base = ir.ShiftLeftLogical(id_in_group, ir.Imm32(1));
const IR::U32 index =
ir.IAdd(lane_id, ir.BitFieldExtract(ir.Imm32(offset0), base, ir.Imm32(2)));
SetDst(inst.dst[0], ir.QuadShuffle(src, index));
}
void Translator::DS_READ(int bit_size, bool is_signed, bool is_pair, const GcnInst& inst) {
const IR::U32 addr{ir.GetVectorReg(IR::VectorReg(inst.src[0].code))};
const IR::VectorReg dst_reg{inst.dst[0].code};