sysmodule: Remove need for libSceRazorCpu (#1622)

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squidbus 2024-11-30 00:08:46 -08:00 committed by GitHub
parent 6c215e672d
commit 7b68004a40
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GPG key ID: B5690EEEBB952194
5 changed files with 30 additions and 5 deletions

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@ -269,7 +269,7 @@ void Emulator::Run(const std::filesystem::path& file) {
}
void Emulator::LoadSystemModules(const std::filesystem::path& file, std::string game_serial) {
constexpr std::array<SysModules, 11> ModulesToLoad{
constexpr std::array<SysModules, 10> ModulesToLoad{
{{"libSceNgs2.sprx", &Libraries::Ngs2::RegisterlibSceNgs2},
{"libSceFiber.sprx", &Libraries::Fiber::RegisterlibSceFiber},
{"libSceUlt.sprx", nullptr},
@ -279,7 +279,6 @@ void Emulator::LoadSystemModules(const std::filesystem::path& file, std::string
{"libSceDiscMap.sprx", &Libraries::DiscMap::RegisterlibSceDiscMap},
{"libSceRtc.sprx", &Libraries::Rtc::RegisterlibSceRtc},
{"libSceJpegEnc.sprx", nullptr},
{"libSceRazorCpu.sprx", nullptr},
{"libSceCesCs.sprx", nullptr}}};
std::vector<std::filesystem::path> found_modules;