mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-05-23 20:05:01 +00:00
renderer: handle disabled clipping (#2146)
Co-authored-by: IndecisiveTurtle <47210458+raphaelthegreat@users.noreply.github.com>
This commit is contained in:
parent
a5440e0e43
commit
7b8177f48e
11 changed files with 149 additions and 35 deletions
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@ -24,10 +24,48 @@ void ConvertDepthMode(EmitContext& ctx) {
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ctx.OpStore(ctx.output_position, vector);
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}
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void ConvertPositionToClipSpace(EmitContext& ctx) {
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const Id type{ctx.F32[1]};
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Id position{ctx.OpLoad(ctx.F32[4], ctx.output_position)};
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const Id x{ctx.OpCompositeExtract(type, position, 0u)};
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const Id y{ctx.OpCompositeExtract(type, position, 1u)};
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const Id z{ctx.OpCompositeExtract(type, position, 2u)};
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const Id w{ctx.OpCompositeExtract(type, position, 3u)};
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const Id xoffset_ptr{ctx.OpAccessChain(ctx.TypePointer(spv::StorageClass::PushConstant, type),
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ctx.push_data_block,
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ctx.ConstU32(PushData::XOffsetIndex))};
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const Id xoffset{ctx.OpLoad(type, xoffset_ptr)};
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const Id yoffset_ptr{ctx.OpAccessChain(ctx.TypePointer(spv::StorageClass::PushConstant, type),
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ctx.push_data_block,
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ctx.ConstU32(PushData::YOffsetIndex))};
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const Id yoffset{ctx.OpLoad(type, yoffset_ptr)};
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const Id xscale_ptr{ctx.OpAccessChain(ctx.TypePointer(spv::StorageClass::PushConstant, type),
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ctx.push_data_block,
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ctx.ConstU32(PushData::XScaleIndex))};
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const Id xscale{ctx.OpLoad(type, xscale_ptr)};
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const Id yscale_ptr{ctx.OpAccessChain(ctx.TypePointer(spv::StorageClass::PushConstant, type),
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ctx.push_data_block,
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ctx.ConstU32(PushData::YScaleIndex))};
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const Id yscale{ctx.OpLoad(type, yscale_ptr)};
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const Id vport_w =
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ctx.Constant(type, float(std::min<u32>(ctx.profile.max_viewport_width / 2, 8_KB)));
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const Id wnd_x = ctx.OpFAdd(type, ctx.OpFMul(type, x, xscale), xoffset);
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const Id ndc_x = ctx.OpFSub(type, ctx.OpFDiv(type, wnd_x, vport_w), ctx.Constant(type, 1.f));
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const Id vport_h =
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ctx.Constant(type, float(std::min<u32>(ctx.profile.max_viewport_height / 2, 8_KB)));
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const Id wnd_y = ctx.OpFAdd(type, ctx.OpFMul(type, y, yscale), yoffset);
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const Id ndc_y = ctx.OpFSub(type, ctx.OpFDiv(type, wnd_y, vport_h), ctx.Constant(type, 1.f));
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const Id vector{ctx.OpCompositeConstruct(ctx.F32[4], std::array<Id, 4>({ndc_x, ndc_y, z, w}))};
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ctx.OpStore(ctx.output_position, vector);
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}
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void EmitEpilogue(EmitContext& ctx) {
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if (ctx.stage == Stage::Vertex && ctx.runtime_info.vs_info.emulate_depth_negative_one_to_one) {
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ConvertDepthMode(ctx);
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}
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if (ctx.stage == Stage::Vertex && ctx.runtime_info.vs_info.clip_disable) {
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ConvertPositionToClipSpace(ctx);
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}
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}
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void EmitDiscard(EmitContext& ctx) {
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@ -568,25 +568,34 @@ void EmitContext::DefineOutputs() {
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void EmitContext::DefinePushDataBlock() {
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// Create push constants block for instance steps rates
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const Id struct_type{Name(
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TypeStruct(U32[1], U32[1], U32[4], U32[4], U32[4], U32[4], U32[4], U32[4]), "AuxData")};
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const Id struct_type{Name(TypeStruct(U32[1], U32[1], U32[4], U32[4], U32[4], U32[4], U32[4],
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U32[4], F32[1], F32[1], F32[1], F32[1]),
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"AuxData")};
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Decorate(struct_type, spv::Decoration::Block);
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MemberName(struct_type, 0, "sr0");
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MemberName(struct_type, 1, "sr1");
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MemberName(struct_type, 2, "buf_offsets0");
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MemberName(struct_type, 3, "buf_offsets1");
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MemberName(struct_type, 4, "ud_regs0");
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MemberName(struct_type, 5, "ud_regs1");
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MemberName(struct_type, 6, "ud_regs2");
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MemberName(struct_type, 7, "ud_regs3");
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MemberName(struct_type, Shader::PushData::BufOffsetIndex + 0, "buf_offsets0");
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MemberName(struct_type, Shader::PushData::BufOffsetIndex + 1, "buf_offsets1");
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MemberName(struct_type, Shader::PushData::UdRegsIndex + 0, "ud_regs0");
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MemberName(struct_type, Shader::PushData::UdRegsIndex + 1, "ud_regs1");
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MemberName(struct_type, Shader::PushData::UdRegsIndex + 2, "ud_regs2");
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MemberName(struct_type, Shader::PushData::UdRegsIndex + 3, "ud_regs3");
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MemberName(struct_type, Shader::PushData::XOffsetIndex, "xoffset");
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MemberName(struct_type, Shader::PushData::YOffsetIndex, "yoffset");
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MemberName(struct_type, Shader::PushData::XScaleIndex, "xscale");
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MemberName(struct_type, Shader::PushData::YScaleIndex, "yscale");
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MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U);
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MemberDecorate(struct_type, 1, spv::Decoration::Offset, 4U);
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MemberDecorate(struct_type, 2, spv::Decoration::Offset, 8U);
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MemberDecorate(struct_type, 3, spv::Decoration::Offset, 24U);
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MemberDecorate(struct_type, 4, spv::Decoration::Offset, 40U);
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MemberDecorate(struct_type, 5, spv::Decoration::Offset, 56U);
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MemberDecorate(struct_type, 6, spv::Decoration::Offset, 72U);
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MemberDecorate(struct_type, 7, spv::Decoration::Offset, 88U);
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MemberDecorate(struct_type, Shader::PushData::BufOffsetIndex + 0, spv::Decoration::Offset, 8U);
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MemberDecorate(struct_type, Shader::PushData::BufOffsetIndex + 1, spv::Decoration::Offset, 24U);
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MemberDecorate(struct_type, Shader::PushData::UdRegsIndex + 0, spv::Decoration::Offset, 40U);
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MemberDecorate(struct_type, Shader::PushData::UdRegsIndex + 1, spv::Decoration::Offset, 56U);
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MemberDecorate(struct_type, Shader::PushData::UdRegsIndex + 2, spv::Decoration::Offset, 72U);
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MemberDecorate(struct_type, Shader::PushData::UdRegsIndex + 3, spv::Decoration::Offset, 88U);
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MemberDecorate(struct_type, Shader::PushData::XOffsetIndex, spv::Decoration::Offset, 104U);
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MemberDecorate(struct_type, Shader::PushData::YOffsetIndex, spv::Decoration::Offset, 108U);
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MemberDecorate(struct_type, Shader::PushData::XScaleIndex, spv::Decoration::Offset, 112U);
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MemberDecorate(struct_type, Shader::PushData::YScaleIndex, spv::Decoration::Offset, 116U);
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push_data_block = DefineVar(struct_type, spv::StorageClass::PushConstant);
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Name(push_data_block, "push_data");
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interfaces.push_back(push_data_block);
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@ -96,11 +96,19 @@ using FMaskResourceList = boost::container::small_vector<FMaskResource, 16>;
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struct PushData {
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static constexpr u32 BufOffsetIndex = 2;
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static constexpr u32 UdRegsIndex = 4;
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static constexpr u32 XOffsetIndex = 8;
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static constexpr u32 YOffsetIndex = 9;
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static constexpr u32 XScaleIndex = 10;
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static constexpr u32 YScaleIndex = 11;
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u32 step0;
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u32 step1;
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std::array<u8, 32> buf_offsets;
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std::array<u32, NumUserDataRegs> ud_regs;
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float xoffset;
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float yoffset;
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float xscale;
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float yscale;
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void AddOffset(u32 binding, u32 offset) {
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ASSERT(offset < 256 && binding < buf_offsets.size());
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@ -30,6 +30,8 @@ struct Profile {
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bool needs_manual_interpolation{};
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bool needs_lds_barriers{};
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u64 min_ssbo_alignment{};
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u32 max_viewport_width{};
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u32 max_viewport_height{};
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};
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} // namespace Shader
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@ -84,6 +84,7 @@ struct VertexRuntimeInfo {
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u32 num_outputs;
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std::array<VsOutputMap, 3> outputs;
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bool emulate_depth_negative_one_to_one{};
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bool clip_disable{};
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// Domain
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AmdGpu::TessellationType tess_type;
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AmdGpu::TessellationTopology tess_topology;
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@ -92,7 +93,8 @@ struct VertexRuntimeInfo {
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bool operator==(const VertexRuntimeInfo& other) const noexcept {
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return emulate_depth_negative_one_to_one == other.emulate_depth_negative_one_to_one &&
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tess_type == other.tess_type && tess_topology == other.tess_topology &&
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clip_disable == other.clip_disable && tess_type == other.tess_type &&
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tess_topology == other.tess_topology &&
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tess_partitioning == other.tess_partitioning &&
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hs_output_cp_stride == other.hs_output_cp_stride;
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}
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