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https://github.com/shadps4-emu/shadPS4.git
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core: libraries: gnmdriver: basic functionality extension (#120)
Also a bit of refactoring in `video_core`
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1b9bf924ca
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5 changed files with 402 additions and 185 deletions
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@ -14,7 +14,8 @@ namespace Libraries::GnmDriver {
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int PS4_SYSV_ABI sceGnmAddEqEvent();
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int PS4_SYSV_ABI sceGnmAreSubmitsAllowed();
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int PS4_SYSV_ABI sceGnmBeginWorkload();
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int PS4_SYSV_ABI sceGnmComputeWaitOnAddress();
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s32 PS4_SYSV_ABI sceGnmComputeWaitOnAddress(u32* cmdbuf, u32 size, uintptr_t addr, u32 mask,
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u32 cmp_func, u32 ref);
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int PS4_SYSV_ABI sceGnmComputeWaitSemaphore();
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int PS4_SYSV_ABI sceGnmCreateWorkloadStream();
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int PS4_SYSV_ABI sceGnmDebuggerGetAddressWatch();
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@ -32,25 +33,27 @@ int PS4_SYSV_ABI sceGnmDestroyWorkloadStream();
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int PS4_SYSV_ABI sceGnmDingDong();
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int PS4_SYSV_ABI sceGnmDingDongForWorkload();
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int PS4_SYSV_ABI sceGnmDisableMipStatsReport();
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int PS4_SYSV_ABI sceGnmDispatchDirect();
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int PS4_SYSV_ABI sceGnmDispatchIndirect();
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s32 PS4_SYSV_ABI sceGnmDispatchDirect(u32* cmdbuf, u32 size, u32 threads_x, u32 threads_y,
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u32 threads_z, u32 flags);
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s32 PS4_SYSV_ABI sceGnmDispatchIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32 flags);
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int PS4_SYSV_ABI sceGnmDispatchIndirectOnMec();
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int PS4_SYSV_ABI sceGnmDispatchInitDefaultHardwareState();
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s32 PS4_SYSV_ABI sceGnmDrawIndex(u32* cmd, u64 size, u32 index_count, uintptr_t index_addr,
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u32 PS4_SYSV_ABI sceGnmDispatchInitDefaultHardwareState(u32* cmdbuf, u32 size);
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s32 PS4_SYSV_ABI sceGnmDrawIndex(u32* cmdbuf, u32 size, u32 index_count, uintptr_t index_addr,
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u32 flags, u32 type);
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int PS4_SYSV_ABI sceGnmDrawIndexAuto(u32* cmdbuf, u32 size, u32 index_count, u32 flags);
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s32 PS4_SYSV_ABI sceGnmDrawIndexAuto(u32* cmdbuf, u32 size, u32 index_count, u32 flags);
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int PS4_SYSV_ABI sceGnmDrawIndexIndirect();
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int PS4_SYSV_ABI sceGnmDrawIndexIndirectCountMulti();
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int PS4_SYSV_ABI sceGnmDrawIndexIndirectMulti();
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int PS4_SYSV_ABI sceGnmDrawIndexMultiInstanced();
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int PS4_SYSV_ABI sceGnmDrawIndexOffset();
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s32 PS4_SYSV_ABI sceGnmDrawIndexOffset(u32* cmdbuf, u32 size, u32 index_offset, u32 index_count,
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u32 flags);
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int PS4_SYSV_ABI sceGnmDrawIndirect();
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int PS4_SYSV_ABI sceGnmDrawIndirectCountMulti();
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int PS4_SYSV_ABI sceGnmDrawIndirectMulti();
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int PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState();
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int PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState175();
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int PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState200();
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int PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState350(u32* cmd, u64 size);
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u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState350(u32* cmdbuf, u32 size);
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int PS4_SYSV_ABI sceGnmDrawInitToDefaultContextState();
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int PS4_SYSV_ABI sceGnmDrawInitToDefaultContextState400();
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int PS4_SYSV_ABI sceGnmDrawOpaqueAuto();
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@ -95,9 +98,9 @@ int PS4_SYSV_ABI sceGnmGetTheTessellationFactorRingBufferBaseAddress();
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int PS4_SYSV_ABI sceGnmGpuPaDebugEnter();
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int PS4_SYSV_ABI sceGnmGpuPaDebugLeave();
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int PS4_SYSV_ABI sceGnmInsertDingDongMarker();
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int PS4_SYSV_ABI sceGnmInsertPopMarker();
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s32 PS4_SYSV_ABI sceGnmInsertPopMarker(u32* cmdbuf, u32 size);
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int PS4_SYSV_ABI sceGnmInsertPushColorMarker();
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int PS4_SYSV_ABI sceGnmInsertPushMarker();
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s32 PS4_SYSV_ABI sceGnmInsertPushMarker(u32* cmdbuf, u32 size, const char* marker);
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int PS4_SYSV_ABI sceGnmInsertSetColorMarker();
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int PS4_SYSV_ABI sceGnmInsertSetMarker();
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int PS4_SYSV_ABI sceGnmInsertThreadTraceMarker();
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@ -140,14 +143,14 @@ int PS4_SYSV_ABI sceGnmSetGsShader();
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int PS4_SYSV_ABI sceGnmSetHsShader();
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int PS4_SYSV_ABI sceGnmSetLsShader();
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int PS4_SYSV_ABI sceGnmSetPsShader();
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int PS4_SYSV_ABI sceGnmSetPsShader350(u32* cmdBuffer, u32 numDwords, const u32* psRegs);
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int PS4_SYSV_ABI sceGnmSetPsShader350(u32* cmdbuf, u32 size, const u32* ps_regs);
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int PS4_SYSV_ABI sceGnmSetResourceRegistrationUserMemory();
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int PS4_SYSV_ABI sceGnmSetResourceUserData();
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int PS4_SYSV_ABI sceGnmSetSpiEnableSqCounters();
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int PS4_SYSV_ABI sceGnmSetSpiEnableSqCountersForUnitInstance();
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int PS4_SYSV_ABI sceGnmSetupMipStatsReport();
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int PS4_SYSV_ABI sceGnmSetVgtControl();
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int PS4_SYSV_ABI sceGnmSetVsShader(u32* cmd, u64 size, const u32* vs_regs, u32 shader_modifier);
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s32 PS4_SYSV_ABI sceGnmSetVsShader(u32* cmdbuf, u32 size, const u32* vs_regs, u32 shader_modifier);
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int PS4_SYSV_ABI sceGnmSetWaveLimitMultiplier();
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int PS4_SYSV_ABI sceGnmSetWaveLimitMultipliers();
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int PS4_SYSV_ABI sceGnmSpmEndSpm();
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@ -189,8 +192,9 @@ int PS4_SYSV_ABI sceGnmSqttSwitchTraceBuffer2();
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int PS4_SYSV_ABI sceGnmSqttWaitForEvent();
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int PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffers();
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int PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffersForWorkload();
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int PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, void* dcbGpuAddrs[], u32* dcbSizesInBytes,
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void* ccbGpuAddrs[], u32* ccbSizesInBytes);
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int PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, void* dcb_gpu_addrs[],
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u32* dcb_sizes_in_bytes, void* ccb_gpu_addrs[],
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u32* ccb_sizes_in_bytes);
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int PS4_SYSV_ABI sceGnmSubmitCommandBuffersForWorkload();
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int PS4_SYSV_ABI sceGnmSubmitDone();
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int PS4_SYSV_ABI sceGnmUnmapComputeQueue();
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@ -200,8 +204,9 @@ int PS4_SYSV_ABI sceGnmUnregisterResource();
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int PS4_SYSV_ABI sceGnmUpdateGsShader();
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int PS4_SYSV_ABI sceGnmUpdateHsShader();
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int PS4_SYSV_ABI sceGnmUpdatePsShader();
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int PS4_SYSV_ABI sceGnmUpdatePsShader350();
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int PS4_SYSV_ABI sceGnmUpdateVsShader(u32* cmd, u64 size, const u32* vs_regs, u32 shader_modifier);
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s32 PS4_SYSV_ABI sceGnmUpdatePsShader350(u32* cmdbuf, u32 size, const u32* ps_regs);
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s32 PS4_SYSV_ABI sceGnmUpdateVsShader(u32* cmdbuf, u32 size, const u32* vs_regs,
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u32 shader_modifier);
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int PS4_SYSV_ABI sceGnmValidateCommandBuffers();
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int PS4_SYSV_ABI sceGnmValidateDisableDiagnostics();
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int PS4_SYSV_ABI sceGnmValidateDisableDiagnostics2();
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