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texture_cache: Async download of GPU modified linear images (#3204)
* texture_cache: Async download of GPU modified linear images * liverpool: Back to less submits * texture_cache: Don't download depth images * config: Add option for linear image readback
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10 changed files with 106 additions and 16 deletions
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@ -65,6 +65,7 @@ static u32 screenHeight = 720;
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static bool isNullGpu = false;
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static bool shouldCopyGPUBuffers = false;
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static bool readbacksEnabled = false;
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static bool readbackLinearImagesEnabled = false;
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static bool directMemoryAccessEnabled = false;
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static bool shouldDumpShaders = false;
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static bool shouldPatchShaders = false;
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@ -103,7 +104,7 @@ u32 m_language = 1; // english
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static std::string trophyKey = "";
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// Expected number of items in the config file
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static constexpr u64 total_entries = 51;
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static constexpr u64 total_entries = 52;
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bool allowHDR() {
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return isHDRAllowed;
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@ -262,6 +263,10 @@ bool readbacks() {
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return readbacksEnabled;
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}
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bool readbackLinearImages() {
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return readbackLinearImagesEnabled;
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}
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bool directMemoryAccess() {
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return directMemoryAccessEnabled;
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}
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@ -631,6 +636,8 @@ void load(const std::filesystem::path& path) {
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isNullGpu = toml::find_or<bool>(gpu, "nullGpu", isNullGpu);
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shouldCopyGPUBuffers = toml::find_or<bool>(gpu, "copyGPUBuffers", shouldCopyGPUBuffers);
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readbacksEnabled = toml::find_or<bool>(gpu, "readbacks", readbacksEnabled);
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readbackLinearImagesEnabled =
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toml::find_or<bool>(gpu, "readbackLinearImages", readbackLinearImagesEnabled);
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directMemoryAccessEnabled =
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toml::find_or<bool>(gpu, "directMemoryAccess", directMemoryAccessEnabled);
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shouldDumpShaders = toml::find_or<bool>(gpu, "dumpShaders", shouldDumpShaders);
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@ -802,6 +809,7 @@ void save(const std::filesystem::path& path) {
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data["GPU"]["nullGpu"] = isNullGpu;
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data["GPU"]["copyGPUBuffers"] = shouldCopyGPUBuffers;
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data["GPU"]["readbacks"] = readbacksEnabled;
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data["GPU"]["readbackLinearImages"] = readbackLinearImagesEnabled;
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data["GPU"]["directMemoryAccess"] = directMemoryAccessEnabled;
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data["GPU"]["dumpShaders"] = shouldDumpShaders;
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data["GPU"]["patchShaders"] = shouldPatchShaders;
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@ -902,6 +910,7 @@ void setDefaultValues() {
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isNullGpu = false;
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shouldCopyGPUBuffers = false;
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readbacksEnabled = false;
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readbackLinearImagesEnabled = false;
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directMemoryAccessEnabled = false;
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shouldDumpShaders = false;
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shouldPatchShaders = false;
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