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texture_cache: Async download of GPU modified linear images (#3204)
* texture_cache: Async download of GPU modified linear images * liverpool: Back to less submits * texture_cache: Don't download depth images * config: Add option for linear image readback
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d6163a6edb
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10 changed files with 106 additions and 16 deletions
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@ -65,6 +65,7 @@ static u32 screenHeight = 720;
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static bool isNullGpu = false;
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static bool shouldCopyGPUBuffers = false;
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static bool readbacksEnabled = false;
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static bool readbackLinearImagesEnabled = false;
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static bool directMemoryAccessEnabled = false;
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static bool shouldDumpShaders = false;
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static bool shouldPatchShaders = false;
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@ -103,7 +104,7 @@ u32 m_language = 1; // english
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static std::string trophyKey = "";
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// Expected number of items in the config file
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static constexpr u64 total_entries = 51;
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static constexpr u64 total_entries = 52;
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bool allowHDR() {
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return isHDRAllowed;
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@ -262,6 +263,10 @@ bool readbacks() {
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return readbacksEnabled;
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}
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bool readbackLinearImages() {
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return readbackLinearImagesEnabled;
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}
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bool directMemoryAccess() {
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return directMemoryAccessEnabled;
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}
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@ -631,6 +636,8 @@ void load(const std::filesystem::path& path) {
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isNullGpu = toml::find_or<bool>(gpu, "nullGpu", isNullGpu);
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shouldCopyGPUBuffers = toml::find_or<bool>(gpu, "copyGPUBuffers", shouldCopyGPUBuffers);
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readbacksEnabled = toml::find_or<bool>(gpu, "readbacks", readbacksEnabled);
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readbackLinearImagesEnabled =
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toml::find_or<bool>(gpu, "readbackLinearImages", readbackLinearImagesEnabled);
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directMemoryAccessEnabled =
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toml::find_or<bool>(gpu, "directMemoryAccess", directMemoryAccessEnabled);
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shouldDumpShaders = toml::find_or<bool>(gpu, "dumpShaders", shouldDumpShaders);
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@ -802,6 +809,7 @@ void save(const std::filesystem::path& path) {
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data["GPU"]["nullGpu"] = isNullGpu;
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data["GPU"]["copyGPUBuffers"] = shouldCopyGPUBuffers;
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data["GPU"]["readbacks"] = readbacksEnabled;
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data["GPU"]["readbackLinearImages"] = readbackLinearImagesEnabled;
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data["GPU"]["directMemoryAccess"] = directMemoryAccessEnabled;
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data["GPU"]["dumpShaders"] = shouldDumpShaders;
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data["GPU"]["patchShaders"] = shouldPatchShaders;
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@ -902,6 +910,7 @@ void setDefaultValues() {
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isNullGpu = false;
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shouldCopyGPUBuffers = false;
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readbacksEnabled = false;
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readbackLinearImagesEnabled = false;
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directMemoryAccessEnabled = false;
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shouldDumpShaders = false;
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shouldPatchShaders = false;
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@ -47,6 +47,7 @@ bool copyGPUCmdBuffers();
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void setCopyGPUCmdBuffers(bool enable);
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bool readbacks();
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void setReadbacks(bool enable);
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bool readbackLinearImages();
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bool directMemoryAccess();
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void setDirectMemoryAccess(bool enable);
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bool dumpShaders();
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@ -135,9 +135,8 @@ void Liverpool::Process(std::stop_token stoken) {
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if (submit_done) {
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VideoCore::EndCapture();
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if (rasterizer) {
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rasterizer->ProcessFaults();
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rasterizer->EndCommandList();
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rasterizer->Flush();
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}
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submit_done = false;
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@ -112,7 +112,7 @@ public:
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/// Invalidates any buffer in the logical page range.
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void InvalidateMemory(VAddr device_addr, u64 size);
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/// Waits on pending downloads in the logical page range.
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/// Flushes any GPU modified buffer in the logical page range back to CPU memory.
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void ReadMemory(VAddr device_addr, u64 size, bool is_write = false);
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/// Binds host vertex buffers for the current draw.
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@ -272,6 +272,8 @@ void Rasterizer::EliminateFastClear() {
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void Rasterizer::Draw(bool is_indexed, u32 index_offset) {
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RENDERER_TRACE;
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scheduler.PopPendingOperations();
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if (!FilterDraw()) {
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return;
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}
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@ -317,6 +319,8 @@ void Rasterizer::DrawIndirect(bool is_indexed, VAddr arg_address, u32 offset, u3
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u32 max_count, VAddr count_address) {
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RENDERER_TRACE;
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scheduler.PopPendingOperations();
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if (!FilterDraw()) {
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return;
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}
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@ -380,6 +384,8 @@ void Rasterizer::DrawIndirect(bool is_indexed, VAddr arg_address, u32 offset, u3
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void Rasterizer::DispatchDirect() {
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RENDERER_TRACE;
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scheduler.PopPendingOperations();
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const auto& cs_program = liverpool->GetCsRegs();
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const ComputePipeline* pipeline = pipeline_cache.GetComputePipeline();
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if (!pipeline) {
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@ -407,6 +413,8 @@ void Rasterizer::DispatchDirect() {
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void Rasterizer::DispatchIndirect(VAddr address, u32 offset, u32 size) {
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RENDERER_TRACE;
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scheduler.PopPendingOperations();
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const auto& cs_program = liverpool->GetCsRegs();
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const ComputePipeline* pipeline = pipeline_cache.GetComputePipeline();
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if (!pipeline) {
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@ -439,11 +447,12 @@ void Rasterizer::Finish() {
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scheduler.Finish();
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}
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void Rasterizer::ProcessFaults() {
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void Rasterizer::EndCommandList() {
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if (fault_process_pending) {
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fault_process_pending = false;
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buffer_cache.ProcessFaultBuffer();
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}
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texture_cache.ProcessDownloadImages();
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}
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bool Rasterizer::BindResources(const Pipeline* pipeline) {
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@ -649,8 +658,7 @@ void Rasterizer::BindTextures(const Shader::Info& stage, Shader::Backend::Bindin
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if (instance.IsNullDescriptorSupported()) {
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image_infos.emplace_back(VK_NULL_HANDLE, VK_NULL_HANDLE, vk::ImageLayout::eGeneral);
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} else {
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auto& null_image_view =
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texture_cache.FindTexture(VideoCore::NULL_IMAGE_ID, desc.view_info);
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auto& null_image_view = texture_cache.FindTexture(VideoCore::NULL_IMAGE_ID, desc);
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image_infos.emplace_back(VK_NULL_HANDLE, *null_image_view.image_view,
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vk::ImageLayout::eGeneral);
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}
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@ -664,7 +672,7 @@ void Rasterizer::BindTextures(const Shader::Info& stage, Shader::Backend::Bindin
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bound_images.emplace_back(image_id);
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auto& image = texture_cache.GetImage(image_id);
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auto& image_view = texture_cache.FindTexture(image_id, desc.view_info);
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auto& image_view = texture_cache.FindTexture(image_id, desc);
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if (image.binding.force_general || image.binding.is_target) {
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image.Transit(vk::ImageLayout::eGeneral,
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@ -68,7 +68,7 @@ public:
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void CpSync();
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u64 Flush();
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void Finish();
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void ProcessFaults();
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void EndCommandList();
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PipelineCache& GetPipelineCache() {
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return pipeline_cache;
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@ -101,6 +101,14 @@ void Scheduler::Wait(u64 tick) {
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}
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}
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void Scheduler::PopPendingOperations() {
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master_semaphore.Refresh();
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while (!pending_ops.empty() && master_semaphore.IsFree(pending_ops.front().gpu_tick)) {
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pending_ops.front().callback();
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pending_ops.pop();
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}
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}
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void Scheduler::AllocateWorkerCommandBuffers() {
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const vk::CommandBufferBeginInfo begin_info = {
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.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit,
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@ -175,10 +183,7 @@ void Scheduler::SubmitExecution(SubmitInfo& info) {
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AllocateWorkerCommandBuffers();
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// Apply pending operations
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while (!pending_ops.empty() && IsFree(pending_ops.front().gpu_tick)) {
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pending_ops.front().callback();
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pending_ops.pop();
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}
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PopPendingOperations();
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}
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void DynamicState::Commit(const Instance& instance, const vk::CommandBuffer& cmdbuf) {
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@ -317,6 +317,9 @@ public:
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/// Waits for the given tick to trigger on the GPU.
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void Wait(u64 tick);
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/// Attempts to execute operations whose tick the GPU has caught up with.
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void PopPendingOperations();
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/// Starts a new rendering scope with provided state.
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void BeginRendering(const RenderState& new_state);
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@ -5,7 +5,9 @@
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#include <xxhash.h>
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#include "common/assert.h"
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#include "common/config.h"
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#include "common/debug.h"
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#include "core/memory.h"
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#include "video_core/buffer_cache/buffer_cache.h"
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#include "video_core/page_manager.h"
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#include "video_core/renderer_vulkan/vk_instance.h"
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@ -58,6 +60,50 @@ ImageId TextureCache::GetNullImage(const vk::Format format) {
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return null_id;
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}
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void TextureCache::ProcessDownloadImages() {
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for (const ImageId image_id : download_images) {
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DownloadImageMemory(image_id);
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}
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download_images.clear();
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}
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void TextureCache::DownloadImageMemory(ImageId image_id) {
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Image& image = slot_images[image_id];
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if (False(image.flags & ImageFlagBits::GpuModified)) {
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return;
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}
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auto& download_buffer = buffer_cache.GetUtilityBuffer(MemoryUsage::Download);
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const u32 download_size = image.info.pitch * image.info.size.height *
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image.info.resources.layers * (image.info.num_bits / 8);
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ASSERT(download_size <= image.info.guest_size);
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const auto [download, offset] = download_buffer.Map(download_size);
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download_buffer.Commit();
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const vk::BufferImageCopy image_download = {
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.bufferOffset = offset,
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.bufferRowLength = image.info.pitch,
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.bufferImageHeight = image.info.size.height,
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.imageSubresource =
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{
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.aspectMask = image.info.IsDepthStencil() ? vk::ImageAspectFlagBits::eDepth
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: vk::ImageAspectFlagBits::eColor,
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.mipLevel = 0,
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.baseArrayLayer = 0,
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.layerCount = image.info.resources.layers,
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},
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.imageOffset = {0, 0, 0},
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.imageExtent = {image.info.size.width, image.info.size.height, 1},
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};
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scheduler.EndRendering();
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const auto cmdbuf = scheduler.CommandBuffer();
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image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits2::eTransferRead, {});
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cmdbuf.copyImageToBuffer(image.image, vk::ImageLayout::eTransferSrcOptimal,
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download_buffer.Handle(), image_download);
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scheduler.DeferOperation([device_addr = image.info.guest_address, download, download_size] {
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auto* memory = Core::Memory::Instance();
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memory->TryWriteBacking(std::bit_cast<u8*>(device_addr), download, download_size);
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});
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}
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void TextureCache::MarkAsMaybeDirty(ImageId image_id, Image& image) {
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if (image.hash == 0) {
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// Initialize hash
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@ -437,16 +483,27 @@ ImageView& TextureCache::RegisterImageView(ImageId image_id, const ImageViewInfo
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return slot_image_views[view_id];
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}
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ImageView& TextureCache::FindTexture(ImageId image_id, const ImageViewInfo& view_info) {
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ImageView& TextureCache::FindTexture(ImageId image_id, const BaseDesc& desc) {
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Image& image = slot_images[image_id];
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if (desc.type == BindingType::Storage) {
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image.flags |= ImageFlagBits::GpuModified;
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if (Config::readbackLinearImages() &&
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image.info.tiling_mode == AmdGpu::TilingMode::Display_Linear) {
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download_images.emplace(image_id);
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}
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}
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UpdateImage(image_id);
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return RegisterImageView(image_id, view_info);
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return RegisterImageView(image_id, desc.view_info);
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}
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ImageView& TextureCache::FindRenderTarget(BaseDesc& desc) {
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const ImageId image_id = FindImage(desc);
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Image& image = slot_images[image_id];
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image.flags |= ImageFlagBits::GpuModified;
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if (Config::readbackLinearImages() &&
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image.info.tiling_mode == AmdGpu::TilingMode::Display_Linear) {
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download_images.emplace(image_id);
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}
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image.usage.render_target = 1u;
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UpdateImage(image_id);
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@ -3,6 +3,7 @@
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#pragma once
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#include <unordered_set>
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#include <boost/container/small_vector.hpp>
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#include <tsl/robin_map.h>
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@ -105,11 +106,14 @@ public:
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/// Evicts any images that overlap the unmapped range.
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void UnmapMemory(VAddr cpu_addr, size_t size);
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/// Schedules a copy of pending images for download back to CPU memory.
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void ProcessDownloadImages();
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/// Retrieves the image handle of the image with the provided attributes.
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[[nodiscard]] ImageId FindImage(BaseDesc& desc, FindFlags flags = {});
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/// Retrieves an image view with the properties of the specified image id.
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[[nodiscard]] ImageView& FindTexture(ImageId image_id, const ImageViewInfo& view_info);
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[[nodiscard]] ImageView& FindTexture(ImageId image_id, const BaseDesc& desc);
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/// Retrieves the render target with specified properties
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[[nodiscard]] ImageView& FindRenderTarget(BaseDesc& desc);
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@ -252,6 +256,9 @@ private:
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/// Gets or creates a null image for a particular format.
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ImageId GetNullImage(vk::Format format);
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/// Copies image memory back to CPU.
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void DownloadImageMemory(ImageId image_id);
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/// Create an image from the given parameters
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[[nodiscard]] ImageId InsertImage(const ImageInfo& info, VAddr cpu_addr);
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Common::SlotVector<ImageView> slot_image_views;
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tsl::robin_map<u64, Sampler> samplers;
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tsl::robin_map<vk::Format, ImageId> null_images;
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std::unordered_set<ImageId> download_images;
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PageTable page_table;
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std::mutex mutex;
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