The way to Unity, pt.2 (#1671)

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Daniel R. 2024-12-06 22:04:36 +01:00 committed by GitHub
parent 357b7829c3
commit 7ffa581d4b
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15 changed files with 311 additions and 28 deletions

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@ -15,6 +15,7 @@ s64 Logger::write(const void* buf, size_t nbytes) {
log(static_cast<const char*>(buf), nbytes);
return nbytes;
}
size_t Logger::writev(const Libraries::Kernel::SceKernelIovec* iov, int iovcnt) {
for (int i = 0; i < iovcnt; i++) {
log(static_cast<const char*>(iov[i].iov_base), iov[i].iov_len);

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@ -0,0 +1,52 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "mutex.h"
#include "common/assert.h"
namespace Libraries::Kernel {
TimedMutex::TimedMutex() {
#ifdef _WIN64
mtx = CreateMutex(nullptr, false, nullptr);
ASSERT(mtx);
#endif
}
TimedMutex::~TimedMutex() {
#ifdef _WIN64
CloseHandle(mtx);
#endif
}
void TimedMutex::lock() {
#ifdef _WIN64
for (;;) {
u64 res = WaitForSingleObjectEx(mtx, INFINITE, true);
if (res == WAIT_OBJECT_0) {
return;
}
}
#else
mtx.lock();
#endif
}
bool TimedMutex::try_lock() {
#ifdef _WIN64
return WaitForSingleObjectEx(mtx, 0, true) == WAIT_OBJECT_0;
#else
return mtx.try_lock();
#endif
}
void TimedMutex::unlock() {
#ifdef _WIN64
ReleaseMutex(mtx);
#else
mtx.unlock();
#endif
}
} // namespace Libraries::Kernel

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@ -0,0 +1,80 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <chrono>
#include "common/types.h"
#ifdef _WIN64
#include <windows.h>
#else
#include <mutex>
#endif
namespace Libraries::Kernel {
class TimedMutex {
public:
TimedMutex();
~TimedMutex();
void lock();
bool try_lock();
void unlock();
template <class Rep, class Period>
bool try_lock_for(const std::chrono::duration<Rep, Period>& rel_time) {
#ifdef _WIN64
constexpr auto zero = std::chrono::duration<Rep, Period>::zero();
const auto now = std::chrono::steady_clock::now();
std::chrono::steady_clock::time_point abs_time = now;
if (rel_time > zero) {
constexpr auto max = (std::chrono::steady_clock::time_point::max)();
if (abs_time < max - rel_time) {
abs_time += rel_time;
} else {
abs_time = max;
}
}
return try_lock_until(abs_time);
#else
return mtx.try_lock_for(rel_time);
#endif
}
template <class Clock, class Duration>
bool try_lock_until(const std::chrono::time_point<Clock, Duration>& abs_time) {
#ifdef _WIN64
for (;;) {
const auto now = Clock::now();
if (abs_time <= now) {
return false;
}
const auto rel_ms = std::chrono::ceil<std::chrono::milliseconds>(abs_time - now);
u64 res = WaitForSingleObjectEx(mtx, static_cast<u64>(rel_ms.count()), true);
if (res == WAIT_OBJECT_0) {
return true;
} else if (res == WAIT_TIMEOUT) {
return false;
}
}
#else
return mtx.try_lock_until(abs_time);
#endif
}
private:
#ifdef _WIN64
HANDLE mtx;
#else
std::timed_mutex mtx;
#endif
};
} // namespace Libraries::Kernel

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@ -0,0 +1,117 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <chrono>
#include "common/assert.h"
#include "common/types.h"
#ifdef _WIN64
#include <windows.h>
#else
#include <semaphore>
#endif
namespace Libraries::Kernel {
template <s64 max>
class Semaphore {
public:
Semaphore(s32 initialCount)
#ifndef _WIN64
: sem{initialCount}
#endif
{
#ifdef _WIN64
sem = CreateSemaphore(nullptr, initialCount, max, nullptr);
ASSERT(sem);
#endif
}
~Semaphore() {
#ifdef _WIN64
CloseHandle(sem);
#endif
}
void release() {
#ifdef _WIN64
ReleaseSemaphore(sem, 1, nullptr);
#else
sem.release();
#endif
}
void acquire() {
#ifdef _WIN64
for (;;) {
u64 res = WaitForSingleObjectEx(sem, INFINITE, true);
if (res == WAIT_OBJECT_0) {
return;
}
}
#else
sem.acquire();
#endif
}
bool try_acquire() {
#ifdef _WIN64
return WaitForSingleObjectEx(sem, 0, true) == WAIT_OBJECT_0;
#else
return sem.try_acquire();
#endif
}
template <class Rep, class Period>
bool try_acquire_for(const std::chrono::duration<Rep, Period>& rel_time) {
#ifdef _WIN64
const auto rel_time_ms = std::chrono::ceil<std::chrono::milliseconds>(rel_time);
const u64 timeout_ms = static_cast<u64>(rel_time_ms.count());
if (timeout_ms == 0) {
return false;
}
return WaitForSingleObjectEx(sem, timeout_ms, true) == WAIT_OBJECT_0;
#else
return sem.try_acquire_for(rel_time);
#endif
}
template <class Clock, class Duration>
bool try_acquire_until(const std::chrono::time_point<Clock, Duration>& abs_time) {
#ifdef _WIN64
const auto now = Clock::now();
if (now >= abs_time) {
return false;
}
const auto rel_time = std::chrono::ceil<std::chrono::milliseconds>(abs_time - now);
const u64 timeout_ms = static_cast<u64>(rel_time.count());
if (timeout_ms == 0) {
return false;
}
u64 res = WaitForSingleObjectEx(sem, static_cast<u64>(timeout_ms), true);
return res == WAIT_OBJECT_0;
#else
return sem.try_acquire_until(abs_time);
#endif
}
private:
#ifdef _WIN64
HANDLE sem;
#else
std::counting_semaphore<max> sem;
#endif
};
using BinarySemaphore = Semaphore<1>;
using CountingSemaphore = Semaphore<0x7FFFFFFF /*ORBIS_KERNEL_SEM_VALUE_MAX*/>;
} // namespace Libraries::Kernel

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@ -191,7 +191,7 @@ int PthreadCond::Signal() {
PthreadMutex* mp = td->mutex_obj;
has_user_waiters = SleepqRemove(sq, td);
std::binary_semaphore* waddr = nullptr;
BinarySemaphore* waddr = nullptr;
if (mp->m_owner == curthread) {
if (curthread->nwaiter_defer >= Pthread::MaxDeferWaiters) {
curthread->WakeAll();
@ -211,7 +211,7 @@ int PthreadCond::Signal() {
struct BroadcastArg {
Pthread* curthread;
std::binary_semaphore* waddrs[Pthread::MaxDeferWaiters];
BinarySemaphore* waddrs[Pthread::MaxDeferWaiters];
int count;
};

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@ -118,7 +118,6 @@ public:
}
m_bits |= bits;
m_cond_var.notify_all();
}

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@ -380,6 +380,7 @@ int PS4_SYSV_ABI posix_sched_get_priority_min() {
int PS4_SYSV_ABI posix_pthread_rename_np(PthreadT thread, const char* name) {
LOG_INFO(Kernel_Pthread, "name = {}", name);
Common::SetThreadName(reinterpret_cast<void*>(thread->native_thr.GetHandle()), name);
thread->name = name;
return ORBIS_OK;
}

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@ -11,6 +11,8 @@
#include <shared_mutex>
#include "common/enum.h"
#include "core/libraries/kernel/sync/mutex.h"
#include "core/libraries/kernel/sync/semaphore.h"
#include "core/libraries/kernel/time.h"
#include "core/thread.h"
#include "core/tls.h"
@ -44,7 +46,7 @@ enum class PthreadMutexProt : u32 {
};
struct PthreadMutex {
std::timed_mutex m_lock;
TimedMutex m_lock;
PthreadMutexFlags m_flags;
Pthread* m_owner;
int m_count;
@ -288,14 +290,14 @@ struct Pthread {
int report_events;
int event_mask;
std::string name;
std::binary_semaphore wake_sema{0};
BinarySemaphore wake_sema{0};
SleepQueue* sleepqueue;
void* wchan;
PthreadMutex* mutex_obj;
bool will_sleep;
bool has_user_waiters;
int nwaiter_defer;
std::binary_semaphore* defer_waiters[MaxDeferWaiters];
BinarySemaphore* defer_waiters[MaxDeferWaiters];
bool InCritical() const noexcept {
return locklevel > 0 || critical_count > 0;

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@ -6,6 +6,8 @@
#include <mutex>
#include <semaphore>
#include "core/libraries/kernel/sync/semaphore.h"
#include "common/logging/log.h"
#include "core/libraries/kernel/kernel.h"
#include "core/libraries/kernel/orbis_error.h"
@ -21,7 +23,7 @@ constexpr int ORBIS_KERNEL_SEM_VALUE_MAX = 0x7FFFFFFF;
struct PthreadSem {
explicit PthreadSem(s32 value_) : semaphore{value_}, value{value_} {}
std::counting_semaphore<ORBIS_KERNEL_SEM_VALUE_MAX> semaphore;
CountingSemaphore semaphore;
std::atomic<s32> value;
};
@ -75,7 +77,7 @@ public:
it = wait_list.erase(it);
token_count -= waiter->need_count;
waiter->was_signaled = true;
waiter->cv.notify_one();
waiter->sem.release();
}
return true;
@ -88,7 +90,7 @@ public:
}
for (auto* waiter : wait_list) {
waiter->was_cancled = true;
waiter->cv.notify_one();
waiter->sem.release();
}
wait_list.clear();
token_count = set_count < 0 ? init_count : set_count;
@ -99,21 +101,21 @@ public:
std::scoped_lock lk{mutex};
for (auto* waiter : wait_list) {
waiter->was_deleted = true;
waiter->cv.notify_one();
waiter->sem.release();
}
wait_list.clear();
}
public:
struct WaitingThread {
std::condition_variable cv;
BinarySemaphore sem;
u32 priority;
s32 need_count;
bool was_signaled{};
bool was_deleted{};
bool was_cancled{};
explicit WaitingThread(s32 need_count, bool is_fifo) : need_count{need_count} {
explicit WaitingThread(s32 need_count, bool is_fifo) : sem{0}, need_count{need_count} {
// Retrieve calling thread priority for sorting into waiting threads list.
if (!is_fifo) {
priority = g_curthread->attr.prio;
@ -134,24 +136,26 @@ public:
}
int Wait(std::unique_lock<std::mutex>& lk, u32* timeout) {
lk.unlock();
if (!timeout) {
// Wait indefinitely until we are woken up.
cv.wait(lk);
sem.acquire();
lk.lock();
return GetResult(false);
}
// Wait until timeout runs out, recording how much remaining time there was.
const auto start = std::chrono::high_resolution_clock::now();
const auto signaled = cv.wait_for(lk, std::chrono::microseconds(*timeout),
[this] { return was_signaled; });
sem.try_acquire_for(std::chrono::microseconds(*timeout));
const auto end = std::chrono::high_resolution_clock::now();
const auto time =
std::chrono::duration_cast<std::chrono::microseconds>(end - start).count();
if (signaled) {
lk.lock();
if (was_signaled) {
*timeout -= time;
} else {
*timeout = 0;
}
return GetResult(!signaled);
return GetResult(!was_signaled);
}
};

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@ -52,7 +52,22 @@ u64 PS4_SYSV_ABI sceKernelReadTsc() {
int PS4_SYSV_ABI sceKernelUsleep(u32 microseconds) {
#ifdef _WIN64
std::this_thread::sleep_for(std::chrono::microseconds(microseconds));
const auto start_time = std::chrono::high_resolution_clock::now();
auto total_wait_time = std::chrono::microseconds(microseconds);
while (total_wait_time.count() > 0) {
auto wait_time = std::chrono::ceil<std::chrono::milliseconds>(total_wait_time).count();
u64 res = SleepEx(static_cast<u64>(wait_time), true);
if (res == WAIT_IO_COMPLETION) {
auto elapsedTime = std::chrono::high_resolution_clock::now() - start_time;
auto elapsedMicroseconds =
std::chrono::duration_cast<std::chrono::microseconds>(elapsedTime).count();
total_wait_time = std::chrono::microseconds(microseconds - elapsedMicroseconds);
} else {
break;
}
}
return 0;
#else
timespec start;