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video_out: Internal Resolution Support (#3194)
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* impl * clang * clang+ * update total_entries too
This commit is contained in:
parent
7fedbd52e0
commit
80f7ec2681
5 changed files with 56 additions and 25 deletions
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@ -60,8 +60,10 @@ static bool overrideControllerColor = false;
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static int controllerCustomColorRGB[3] = {0, 0, 255};
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// GPU
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static u32 screenWidth = 1280;
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static u32 screenHeight = 720;
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static u32 windowWidth = 1280;
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static u32 windowHeight = 720;
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static u32 internalScreenWidth = 1280;
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static u32 internalScreenHeight = 720;
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static bool isNullGpu = false;
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static bool shouldCopyGPUBuffers = false;
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static bool readbacksEnabled = false;
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@ -104,7 +106,7 @@ u32 m_language = 1; // english
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static std::string trophyKey = "";
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// Expected number of items in the config file
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static constexpr u64 total_entries = 52;
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static constexpr u64 total_entries = 54;
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bool allowHDR() {
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return isHDRAllowed;
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@ -195,12 +197,20 @@ double getTrophyNotificationDuration() {
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return trophyNotificationDuration;
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}
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u32 getScreenWidth() {
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return screenWidth;
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u32 getWindowWidth() {
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return windowWidth;
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}
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u32 getScreenHeight() {
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return screenHeight;
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u32 getWindowHeight() {
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return windowHeight;
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}
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u32 getInternalScreenWidth() {
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return internalScreenHeight;
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}
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u32 getInternalScreenHeight() {
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return internalScreenHeight;
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}
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s32 getGpuId() {
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@ -339,12 +349,20 @@ void setGpuId(s32 selectedGpuId) {
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gpuId = selectedGpuId;
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}
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void setScreenWidth(u32 width) {
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screenWidth = width;
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void setWindowWidth(u32 width) {
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windowWidth = width;
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}
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void setScreenHeight(u32 height) {
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screenHeight = height;
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void setWindowHeight(u32 height) {
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windowHeight = height;
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}
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void setInternalScreenWidth(u32 width) {
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internalScreenWidth = width;
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}
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void setInternalScreenHeight(u32 height) {
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internalScreenHeight = height;
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}
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void setDebugDump(bool enable) {
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@ -426,6 +444,7 @@ void setCursorState(s16 newCursorState) {
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void setCursorHideTimeout(int newcursorHideTimeout) {
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cursorHideTimeout = newcursorHideTimeout;
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}
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void setTrophyNotificationDuration(double newTrophyNotificationDuration) {
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trophyNotificationDuration = newTrophyNotificationDuration;
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}
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@ -631,8 +650,11 @@ void load(const std::filesystem::path& path) {
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if (data.contains("GPU")) {
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const toml::value& gpu = data.at("GPU");
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screenWidth = toml::find_or<int>(gpu, "screenWidth", screenWidth);
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screenHeight = toml::find_or<int>(gpu, "screenHeight", screenHeight);
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windowWidth = toml::find_or<int>(gpu, "screenWidth", windowWidth);
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windowHeight = toml::find_or<int>(gpu, "screenHeight", windowHeight);
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internalScreenWidth = toml::find_or<int>(gpu, "internalScreenWidth", internalScreenWidth);
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internalScreenHeight =
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toml::find_or<int>(gpu, "internalScreenHeight", internalScreenHeight);
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isNullGpu = toml::find_or<bool>(gpu, "nullGpu", isNullGpu);
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shouldCopyGPUBuffers = toml::find_or<bool>(gpu, "copyGPUBuffers", shouldCopyGPUBuffers);
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readbacksEnabled = toml::find_or<bool>(gpu, "readbacks", readbacksEnabled);
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@ -804,8 +826,10 @@ void save(const std::filesystem::path& path) {
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data["Input"]["specialPadClass"] = specialPadClass;
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data["Input"]["isMotionControlsEnabled"] = isMotionControlsEnabled;
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data["Input"]["useUnifiedInputConfig"] = useUnifiedInputConfig;
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data["GPU"]["screenWidth"] = screenWidth;
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data["GPU"]["screenHeight"] = screenHeight;
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data["GPU"]["screenWidth"] = windowWidth;
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data["GPU"]["screenHeight"] = windowHeight;
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data["GPU"]["internalScreenWidth"] = internalScreenWidth;
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data["GPU"]["internalScreenHeight"] = internalScreenHeight;
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data["GPU"]["nullGpu"] = isNullGpu;
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data["GPU"]["copyGPUBuffers"] = shouldCopyGPUBuffers;
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data["GPU"]["readbacks"] = readbacksEnabled;
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@ -905,8 +929,10 @@ void setDefaultValues() {
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controllerCustomColorRGB[2] = 255;
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// GPU
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screenWidth = 1280;
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screenHeight = 720;
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windowWidth = 1280;
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windowHeight = 720;
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internalScreenWidth = 1280;
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internalScreenHeight = 720;
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isNullGpu = false;
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shouldCopyGPUBuffers = false;
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readbacksEnabled = false;
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@ -25,10 +25,14 @@ bool getIsFullscreen();
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void setIsFullscreen(bool enable);
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std::string getFullscreenMode();
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void setFullscreenMode(std::string mode);
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u32 getScreenWidth();
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u32 getScreenHeight();
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void setScreenWidth(u32 width);
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void setScreenHeight(u32 height);
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u32 getWindowWidth();
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u32 getWindowHeight();
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void setWindowWidth(u32 width);
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void setWindowHeight(u32 height);
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u32 getInternalScreenWidth();
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u32 getInternalScreenHeight();
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void setInternalScreenWidth(u32 width);
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void setInternalScreenHeight(u32 height);
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bool debugDump();
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void setDebugDump(bool enable);
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s32 getGpuId();
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@ -445,7 +445,8 @@ s32 PS4_SYSV_ABI sceVideoOutConfigureOutputMode_(s32 handle, u32 reserved, const
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}
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void RegisterLib(Core::Loader::SymbolsResolver* sym) {
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driver = std::make_unique<VideoOutDriver>(Config::getScreenWidth(), Config::getScreenHeight());
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driver = std::make_unique<VideoOutDriver>(Config::getInternalScreenWidth(),
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Config::getInternalScreenHeight());
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LIB_FUNCTION("SbU3dwp80lQ", "libSceVideoOut", 1, "libSceVideoOut", 0, 0,
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sceVideoOutGetFlipStatus);
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@ -222,7 +222,7 @@ void Emulator::Run(std::filesystem::path file, const std::vector<std::string> ar
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}
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}
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window = std::make_unique<Frontend::WindowSDL>(
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Config::getScreenWidth(), Config::getScreenHeight(), controller, window_title);
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Config::getWindowWidth(), Config::getWindowHeight(), controller, window_title);
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g_window = window.get();
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@ -762,8 +762,8 @@ void SettingsDialog::UpdateSettings() {
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m_gui_settings->SetValue(gui::gl_backgroundMusicVolume, ui->BGMVolumeSlider->value());
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Config::setLanguage(languageIndexes[ui->consoleLanguageComboBox->currentIndex()]);
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Config::setEnableDiscordRPC(ui->discordRPCCheckbox->isChecked());
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Config::setScreenWidth(ui->widthSpinBox->value());
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Config::setScreenHeight(ui->heightSpinBox->value());
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Config::setWindowWidth(ui->widthSpinBox->value());
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Config::setWindowHeight(ui->heightSpinBox->value());
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Config::setVblankDiv(ui->vblankSpinBox->value());
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Config::setDumpShaders(ui->dumpShadersCheckBox->isChecked());
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Config::setNullGpu(ui->nullGpuCheckBox->isChecked());
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