improvements in sceKernelAllocateDirectMemory and function logging

This commit is contained in:
georgemoralis 2023-07-27 17:56:57 +03:00
parent c0c6024e2c
commit 818e0b7404
6 changed files with 52 additions and 10 deletions

View file

@ -21,7 +21,7 @@ namespace HLE::Libs::LibKernel {
int PS4_SYSV_ABI sceKernelCreateEqueue(/* SceKernelEqueue* eq*/ int eq, const char* name)
{
//BREAKPOINT();
LOG_INFO_IF(true, "dummy sceKernelCreateEqueue\n");
PRINT_DUMMY_FUNCTION_NAME();
return 0;
}
int PS4_SYSV_ABI sceKernelWaitEqueue(/*SceKernelEqueue eq, SceKernelEvent* ev,*/ int num, int* out /*, SceKernelUseconds* timo*/)
@ -32,6 +32,7 @@ namespace HLE::Libs::LibKernel {
int PS4_SYSV_ABI sceKernelIsNeoMode()
{
//BREAKPOINT();
PRINT_DUMMY_FUNCTION_NAME();
return 0; //it isn't PS4VR TODO
}