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shader_recompiler: Add lowering pass for when 64-bit float is unsupported. (#2858)
* shader_recompiler: Add lowering pass for when 64-bit float is unsupported. * shader_recompiler: Fix PackDouble2x32/UnpackDouble2x32 type. * shader_recompiler: Remove extra bit cast implementations.
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parent
385c5a4507
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14 changed files with 220 additions and 33 deletions
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@ -336,7 +336,7 @@ T Translator::GetSrc64(const InstOperand& operand) {
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const auto value_lo = ir.GetVectorReg(IR::VectorReg(operand.code));
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const auto value_hi = ir.GetVectorReg(IR::VectorReg(operand.code + 1));
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if constexpr (is_float) {
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value = ir.PackFloat2x32(ir.CompositeConstruct(value_lo, value_hi));
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value = ir.PackDouble2x32(ir.CompositeConstruct(value_lo, value_hi));
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} else {
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value = ir.PackUint2x32(ir.CompositeConstruct(value_lo, value_hi));
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}
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@ -444,10 +444,9 @@ void Translator::SetDst64(const InstOperand& operand, const IR::U64F64& value_ra
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value_untyped = ir.FPSaturate(value_raw);
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}
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}
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const IR::U64 value =
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is_float ? ir.BitCast<IR::U64>(IR::F64{value_untyped}) : IR::U64{value_untyped};
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const IR::Value unpacked{ir.UnpackUint2x32(value)};
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const IR::Value unpacked{is_float ? ir.UnpackDouble2x32(IR::F64{value_untyped})
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: ir.UnpackUint2x32(IR::U64{value_untyped})};
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const IR::U32 lo{ir.CompositeExtract(unpacked, 0U)};
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const IR::U32 hi{ir.CompositeExtract(unpacked, 1U)};
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switch (operand.field) {
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