shader_recompiler/frontend: Implement opcodes (#289)

`S_ASHR_I32` and `BUFFER_LOAD_DWORD`.
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Daniel R 2024-07-13 11:37:25 +02:00 committed by GitHub
parent a75851f7e2
commit 83c8204d23
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3 changed files with 13 additions and 0 deletions

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@ -573,6 +573,7 @@ void Translate(IR::Block* block, u32 block_base, std::span<const GcnInst> inst_l
translator.BUFFER_LOAD_FORMAT(4, true, inst);
break;
case Opcode::BUFFER_LOAD_FORMAT_X:
case Opcode::BUFFER_LOAD_DWORD:
translator.BUFFER_LOAD_FORMAT(1, false, inst);
break;
case Opcode::BUFFER_LOAD_FORMAT_XYZ:
@ -818,6 +819,9 @@ void Translate(IR::Block* block, u32 block_base, std::span<const GcnInst> inst_l
case Opcode::S_AND_B32:
translator.S_AND_B32(inst);
break;
case Opcode::S_ASHR_I32:
translator.S_ASHR_I32(inst);
break;
case Opcode::S_OR_B32:
translator.S_OR_B32(inst);
break;