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shader_recompiler/frontend: Implement opcodes (#289)
`S_ASHR_I32` and `BUFFER_LOAD_DWORD`.
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@ -69,6 +69,7 @@ public:
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void S_AND_B64(NegateMode negate, const GcnInst& inst);
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void S_ADD_I32(const GcnInst& inst);
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void S_AND_B32(const GcnInst& inst);
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void S_ASHR_I32(const GcnInst& inst);
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void S_OR_B32(const GcnInst& inst);
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void S_LSHR_B32(const GcnInst& inst);
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void S_CSELECT_B32(const GcnInst& inst);
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