Add other 64-bit floating point shader instructions (#944)

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Raven 2024-09-18 00:01:33 +08:00 committed by GitHub
parent 4a0bd876ff
commit 84e2c4d3bb
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2 changed files with 27 additions and 0 deletions

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@ -138,9 +138,12 @@ public:
void V_FLOOR_F32(const GcnInst& inst);
void V_SUB_F32(const GcnInst& inst);
void V_RCP_F32(const GcnInst& inst);
void V_RCP_F64(const GcnInst& inst);
void V_FMA_F32(const GcnInst& inst);
void V_FMA_F64(const GcnInst& inst);
void V_CMP_F32(ConditionOp op, bool set_exec, const GcnInst& inst);
void V_MAX_F32(const GcnInst& inst, bool is_legacy = false);
void V_MUL_F64(const GcnInst& inst);
void V_MAX_F64(const GcnInst& inst);
void V_MAX_U32(bool is_signed, const GcnInst& inst);
void V_RSQ_F32(const GcnInst& inst);