remove german comments

This commit is contained in:
Fire Cube 2025-06-24 19:03:28 +02:00
parent 107c4ac89c
commit 85b42b6cf8

View file

@ -27,9 +27,6 @@ std::unordered_map<std::string, std::vector<u32>> g_ud_storage;
u64 CalculateSpecializationHash(const Shader::StageSpecialization& spec) {
u64 hash = 0;
// Start mit dem Hash der RuntimeInfo
// Die RuntimeInfo enthält verschiedene Unions, daher müssen wir basierend auf dem Stage-Typ
// hashen
const auto& runtime_info = spec.runtime_info;
hash = HashCombine(hash, static_cast<u32>(runtime_info.stage));
hash = HashCombine(hash, runtime_info.num_user_data);
@ -38,7 +35,6 @@ u64 CalculateSpecializationHash(const Shader::StageSpecialization& spec) {
hash = HashCombine(hash, static_cast<u32>(runtime_info.fp_denorm_mode32));
hash = HashCombine(hash, static_cast<u32>(runtime_info.fp_round_mode32));
// Abhängig vom Stage-Typ die spezifischen RuntimeInfo-Felder hashen
switch (runtime_info.stage) {
case Shader::Stage::Local:
hash = HashCombine(hash, runtime_info.ls_info.ls_stride);
@ -49,7 +45,6 @@ u64 CalculateSpecializationHash(const Shader::StageSpecialization& spec) {
break;
case Shader::Stage::Vertex:
hash = HashCombine(hash, runtime_info.vs_info.num_outputs);
// Hash der Output-Maps
for (size_t i = 0;
i < runtime_info.vs_info.num_outputs && i < runtime_info.vs_info.outputs.size(); ++i) {
const auto& output_map = runtime_info.vs_info.outputs[i];
@ -78,7 +73,6 @@ u64 CalculateSpecializationHash(const Shader::StageSpecialization& spec) {
hash = HashCombine(hash, runtime_info.gs_info.in_vertex_data_size);
hash = HashCombine(hash, runtime_info.gs_info.out_vertex_data_size);
hash = HashCombine(hash, static_cast<u32>(runtime_info.gs_info.in_primitive));
// Hash der Output-Primitive-Types für alle Streams
for (const auto& out_prim : runtime_info.gs_info.out_primitive) {
hash = HashCombine(hash, static_cast<u32>(out_prim));
}
@ -89,7 +83,6 @@ u64 CalculateSpecializationHash(const Shader::StageSpecialization& spec) {
hash = HashCombine(hash, runtime_info.fs_info.addr_flags.raw);
hash = HashCombine(hash, runtime_info.fs_info.num_inputs);
// Hash der PS-Inputs
for (u32 i = 0;
i < runtime_info.fs_info.num_inputs && i < runtime_info.fs_info.inputs.size(); ++i) {
const auto& input = runtime_info.fs_info.inputs[i];
@ -99,7 +92,6 @@ u64 CalculateSpecializationHash(const Shader::StageSpecialization& spec) {
hash = HashCombine(hash, input.default_value);
}
// Hash der ColorBuffers
for (const auto& color_buffer : runtime_info.fs_info.color_buffers) {
hash = HashCombine(hash, static_cast<u32>(color_buffer.num_format));
hash = HashCombine(hash, static_cast<u32>(color_buffer.num_conversion));
@ -120,14 +112,12 @@ u64 CalculateSpecializationHash(const Shader::StageSpecialization& spec) {
break;
}
// Hash des FetchShader-Daten
if (spec.fetch_shader_data) {
const auto& fetch_shader = *spec.fetch_shader_data;
hash = HashCombine(hash, fetch_shader.size);
hash = HashCombine(hash, static_cast<u64>(fetch_shader.vertex_offset_sgpr));
hash = HashCombine(hash, static_cast<u64>(fetch_shader.instance_offset_sgpr));
// Hash der Attribute
for (const auto& attr : fetch_shader.attributes) {
hash = HashCombine(hash, static_cast<u64>(attr.semantic));
hash = HashCombine(hash, static_cast<u64>(attr.dest_vgpr));
@ -138,7 +128,6 @@ u64 CalculateSpecializationHash(const Shader::StageSpecialization& spec) {
}
}
// Hash der VS-Attribut-Spezialisierungen
for (const auto& vs_attrib : spec.vs_attribs) {
hash = HashCombine(hash, vs_attrib.num_components);
hash = HashCombine(hash, static_cast<u32>(vs_attrib.num_class));
@ -148,7 +137,6 @@ u64 CalculateSpecializationHash(const Shader::StageSpecialization& spec) {
hash = HashCombine(hash, vs_attrib.dst_select.a);
}
// Hash des Bitsets
const std::string bitset_str = spec.bitset.to_string();
for (size_t i = 0; i < bitset_str.size(); i += 8) {
size_t end = std::min(i + 8, bitset_str.size());
@ -162,7 +150,6 @@ u64 CalculateSpecializationHash(const Shader::StageSpecialization& spec) {
hash = HashCombine(hash, value);
}
// Hash der Buffer-Spezialisierungen
for (const auto& buffer : spec.buffers) {
hash = HashCombine(hash, buffer.stride);
hash = HashCombine(hash, buffer.is_storage);
@ -185,7 +172,6 @@ u64 CalculateSpecializationHash(const Shader::StageSpecialization& spec) {
}
}
// Hash der Bild-Spezialisierungen
for (const auto& image : spec.images) {
hash = HashCombine(hash, static_cast<u32>(image.type));
hash = HashCombine(hash, image.is_integer);
@ -202,23 +188,19 @@ u64 CalculateSpecializationHash(const Shader::StageSpecialization& spec) {
hash = HashCombine(hash, static_cast<u32>(image.num_conversion));
}
// Hash der FMask-Spezialisierungen
for (const auto& fmask : spec.fmasks) {
hash = HashCombine(hash, fmask.width);
hash = HashCombine(hash, fmask.height);
}
// Hash der Sampler-Spezialisierungen
for (const auto& sampler : spec.samplers) {
hash = HashCombine(hash, sampler.force_unnormalized);
}
// Hash der Start-Bindings
hash = HashCombine(hash, spec.start.buffer);
hash = HashCombine(hash, spec.start.unified);
hash = HashCombine(hash, spec.start.user_data);
// Hash vom info pointer
if (spec.info) {
hash = HashCombine(hash, spec.info->pgm_hash);
hash = HashCombine(hash, static_cast<u32>(spec.info->stage));
@ -243,7 +225,6 @@ u64 CalculateSpecializationHash(const Shader::StageSpecialization& spec) {
hash = HashCombine(hash, spec.info->has_fetch_shader);
hash = HashCombine(hash, spec.info->fetch_shader_sgpr_base);
// Hash der Flags für loads und stores
for (size_t i = 0; i < spec.info->loads.flags.size(); ++i) {
hash = HashCombine(hash, spec.info->loads.flags[i]);
}
@ -252,10 +233,8 @@ u64 CalculateSpecializationHash(const Shader::StageSpecialization& spec) {
hash = HashCombine(hash, spec.info->stores.flags[i]);
}
// Hash der UserDataMask
hash = HashCombine(hash, spec.info->ud_mask.mask);
// Hash der uses_patches
hash = HashCombine(hash, spec.info->uses_patches);
}
@ -263,10 +242,8 @@ u64 CalculateSpecializationHash(const Shader::StageSpecialization& spec) {
}
void SerializeInfo(std::ostream& info_serialized, Shader::Info info) {
// UD Mask
writeBin(info_serialized, info.ud_mask.mask);
// Buffer-Resources
u32 bufferCount = static_cast<u32>(info.buffers.size());
writeBin(info_serialized, bufferCount); // Buffer Amount