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https://github.com/shadps4-emu/shadPS4.git
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keep framerate stable even without vsync (#2165)
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parent
56a6c95730
commit
8695383d35
7 changed files with 38 additions and 17 deletions
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@ -253,7 +253,7 @@ void L::DrawAdvanced() {
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void L::DrawSimple() {
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const float frameRate = DebugState.Framerate;
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Text("%d FPS (%.1f ms)", static_cast<int>(std::round(1.0f / frameRate)), frameRate * 1000.0f);
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Text("%d FPS (%.1f ms)", static_cast<int>(std::round(frameRate)), 1000.0f / frameRate);
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}
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static void LoadSettings(const char* line) {
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@ -264,7 +264,7 @@ static void LoadSettings(const char* line) {
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return;
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}
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if (sscanf(line, "show_advanced_debug=%d", &i) == 1) {
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DebugState.ShowingDebugMenuBar() = i != 0;
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DebugState.IsShowingDebugMenuBar() = i != 0;
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return;
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}
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if (sscanf(line, "show_frame_graph=%d", &i) == 1) {
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@ -309,7 +309,7 @@ void L::SetupSettings() {
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handler.WriteAllFn = [](ImGuiContext*, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) {
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buf->appendf("[%s][Data]\n", handler->TypeName);
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buf->appendf("fps_scale=%f\n", fps_scale);
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buf->appendf("show_advanced_debug=%d\n", DebugState.ShowingDebugMenuBar());
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buf->appendf("show_advanced_debug=%d\n", DebugState.IsShowingDebugMenuBar());
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buf->appendf("show_frame_graph=%d\n", frame_graph.is_open);
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buf->appendf("dump_frame_count=%d\n", dump_frame_count);
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buf->append("\n");
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@ -340,7 +340,7 @@ void L::Draw() {
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if (IsKeyPressed(ImGuiKey_F10, false)) {
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if (io.KeyCtrl) {
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DebugState.ShowingDebugMenuBar() ^= true;
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DebugState.IsShowingDebugMenuBar() ^= true;
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} else {
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show_simple_fps = !show_simple_fps;
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}
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@ -375,7 +375,7 @@ void L::Draw() {
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End();
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}
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if (DebugState.ShowingDebugMenuBar()) {
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if (DebugState.IsShowingDebugMenuBar()) {
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PushFont(io.Fonts->Fonts[IMGUI_FONT_MONO]);
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PushID("DevtoolsLayer");
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DrawAdvanced();
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