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video: Import new shader recompiler + display a triangle (#142)
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103 changed files with 17793 additions and 729 deletions
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src/shader_recompiler/backend/spirv/emit_spirv.h
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src/shader_recompiler/backend/spirv/emit_spirv.h
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <vector>
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#include "shader_recompiler/backend/bindings.h"
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#include "shader_recompiler/ir/program.h"
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::SPIRV {
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[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program,
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Bindings& bindings);
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[[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program) {
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Bindings binding;
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return EmitSPIRV(profile, program, binding);
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}
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} // namespace Shader::Backend::SPIRV
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