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video: Import new shader recompiler + display a triangle (#142)
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8cf64a33b2
commit
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103 changed files with 17793 additions and 729 deletions
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src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp
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src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
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#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
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namespace Shader::Backend::SPIRV {
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Id EmitLogicalOr(EmitContext& ctx, Id a, Id b) {
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return ctx.OpLogicalOr(ctx.U1[1], a, b);
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}
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Id EmitLogicalAnd(EmitContext& ctx, Id a, Id b) {
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return ctx.OpLogicalAnd(ctx.U1[1], a, b);
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}
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Id EmitLogicalXor(EmitContext& ctx, Id a, Id b) {
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return ctx.OpLogicalNotEqual(ctx.U1[1], a, b);
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}
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Id EmitLogicalNot(EmitContext& ctx, Id value) {
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return ctx.OpLogicalNot(ctx.U1[1], value);
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}
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} // namespace Shader::Backend::SPIRV
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