video: Import new shader recompiler + display a triangle (#142)

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TheTurtle 2024-05-22 01:35:12 +03:00 committed by GitHub
parent 8cf64a33b2
commit 8730968385
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103 changed files with 17793 additions and 729 deletions

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "shader_recompiler/frontend/translate/translate.h"
namespace Shader::Gcn {
void Translator::DS_READ(int bit_size, bool is_signed, bool is_pair, const GcnInst& inst) {
const IR::U32 addr{ir.GetVectorReg(IR::VectorReg(inst.src[0].code))};
const IR::VectorReg dst_reg{inst.dst[0].code};
if (is_pair) {
const IR::U32 addr0 = ir.IAdd(addr, ir.Imm32(u32(inst.control.ds.offset0)));
ir.SetVectorReg(dst_reg, ir.ReadShared(32, is_signed, addr0));
const IR::U32 addr1 = ir.IAdd(addr, ir.Imm32(u32(inst.control.ds.offset1)));
ir.SetVectorReg(dst_reg + 1, ir.ReadShared(32, is_signed, addr1));
} else if (bit_size == 64) {
const IR::Value data = ir.UnpackUint2x32(ir.ReadShared(bit_size, is_signed, addr));
ir.SetVectorReg(dst_reg, IR::U32{ir.CompositeExtract(data, 0)});
ir.SetVectorReg(dst_reg + 1, IR::U32{ir.CompositeExtract(data, 1)});
} else {
const IR::U32 data = ir.ReadShared(bit_size, is_signed, addr);
ir.SetVectorReg(dst_reg, data);
}
}
void Translator::DS_WRITE(int bit_size, bool is_signed, bool is_pair, const GcnInst& inst) {
const IR::U32 addr{ir.GetVectorReg(IR::VectorReg(inst.src[0].code))};
const IR::VectorReg data0{inst.src[1].code};
const IR::VectorReg data1{inst.src[2].code};
if (is_pair) {
const IR::U32 addr0 = ir.IAdd(addr, ir.Imm32(u32(inst.control.ds.offset0)));
ir.WriteShared(32, ir.GetVectorReg(data0), addr0);
const IR::U32 addr1 = ir.IAdd(addr, ir.Imm32(u32(inst.control.ds.offset1)));
ir.WriteShared(32, ir.GetVectorReg(data1), addr1);
} else if (bit_size == 64) {
const IR::U64 data = ir.PackUint2x32(
ir.CompositeConstruct(ir.GetVectorReg(data0), ir.GetVectorReg(data0 + 1)));
ir.WriteShared(bit_size, data, addr);
} else {
ir.WriteShared(bit_size, ir.GetVectorReg(data0), addr);
}
}
} // namespace Shader::Gcn