mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-05-23 11:55:00 +00:00
video: Import new shader recompiler + display a triangle (#142)
This commit is contained in:
parent
8cf64a33b2
commit
8730968385
103 changed files with 17793 additions and 729 deletions
45
src/shader_recompiler/frontend/translate/scalar_memory.cpp
Normal file
45
src/shader_recompiler/frontend/translate/scalar_memory.cpp
Normal file
|
@ -0,0 +1,45 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "shader_recompiler/frontend/translate/translate.h"
|
||||
|
||||
namespace Shader::Gcn {
|
||||
|
||||
void Load(IR::IREmitter& ir, int num_dwords, const IR::Value& handle, IR::ScalarReg dst_reg,
|
||||
const IR::U32U64& address) {
|
||||
for (u32 i = 0; i < num_dwords; i++) {
|
||||
const IR::U32 value = handle.IsEmpty() ? ir.ReadConst(address, ir.Imm32(i))
|
||||
: ir.ReadConstBuffer(handle, address, ir.Imm32(i));
|
||||
ir.SetScalarReg(dst_reg++, value);
|
||||
}
|
||||
}
|
||||
|
||||
void Translator::S_LOAD_DWORD(int num_dwords, const GcnInst& inst) {
|
||||
const auto& smrd = inst.control.smrd;
|
||||
const IR::ScalarReg sbase = IR::ScalarReg(inst.src[0].code * 2);
|
||||
const IR::U32 offset =
|
||||
smrd.imm ? ir.Imm32(smrd.offset * 4)
|
||||
: IR::U32{ir.ShiftLeftLogical(ir.GetScalarReg(IR::ScalarReg(smrd.offset)),
|
||||
ir.Imm32(2))};
|
||||
const IR::U64 base =
|
||||
ir.PackUint2x32(ir.CompositeConstruct(ir.GetScalarReg(sbase), ir.GetScalarReg(sbase + 1)));
|
||||
const IR::U64 address = ir.IAdd(base, offset);
|
||||
const IR::ScalarReg dst_reg{inst.dst[0].code};
|
||||
Load(ir, num_dwords, {}, dst_reg, address);
|
||||
}
|
||||
|
||||
void Translator::S_BUFFER_LOAD_DWORD(int num_dwords, const GcnInst& inst) {
|
||||
const auto& smrd = inst.control.smrd;
|
||||
const IR::ScalarReg sbase = IR::ScalarReg(inst.src[0].code * 2);
|
||||
const IR::U32 offset =
|
||||
smrd.imm ? ir.Imm32(smrd.offset * 4)
|
||||
: IR::U32{ir.ShiftLeftLogical(ir.GetScalarReg(IR::ScalarReg(smrd.offset)),
|
||||
ir.Imm32(2))};
|
||||
const IR::Value vsharp =
|
||||
ir.CompositeConstruct(ir.GetScalarReg(sbase), ir.GetScalarReg(sbase + 1),
|
||||
ir.GetScalarReg(sbase + 2), ir.GetScalarReg(sbase + 3));
|
||||
const IR::ScalarReg dst_reg{inst.dst[0].code};
|
||||
Load(ir, num_dwords, vsharp, dst_reg, offset);
|
||||
}
|
||||
|
||||
} // namespace Shader::Gcn
|
Loading…
Add table
Add a link
Reference in a new issue