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video: Import new shader recompiler + display a triangle (#142)
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commit
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103 changed files with 17793 additions and 729 deletions
131
src/shader_recompiler/ir/passes/resource_tracking_pass.cpp
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131
src/shader_recompiler/ir/passes/resource_tracking_pass.cpp
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <bit>
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#include <optional>
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#include <boost/container/small_vector.hpp>
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#include "shader_recompiler/ir/basic_block.h"
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#include "shader_recompiler/ir/ir_emitter.h"
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#include "shader_recompiler/ir/program.h"
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#include "shader_recompiler/runtime_info.h"
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namespace Shader::Optimization {
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namespace {
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struct SharpLocation {
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IR::ScalarReg eud_ptr;
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u32 index_dwords;
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auto operator<=>(const SharpLocation&) const = default;
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};
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bool IsResourceInstruction(const IR::Inst& inst) {
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switch (inst.GetOpcode()) {
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case IR::Opcode::ReadConstBuffer:
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case IR::Opcode::ReadConstBufferF32:
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case IR::Opcode::ImageSampleExplicitLod:
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case IR::Opcode::ImageSampleImplicitLod:
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case IR::Opcode::ImageSampleDrefExplicitLod:
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case IR::Opcode::ImageSampleDrefImplicitLod:
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case IR::Opcode::ImageFetch:
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case IR::Opcode::ImageGather:
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case IR::Opcode::ImageGatherDref:
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case IR::Opcode::ImageQueryDimensions:
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case IR::Opcode::ImageQueryLod:
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case IR::Opcode::ImageGradient:
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case IR::Opcode::ImageRead:
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case IR::Opcode::ImageWrite:
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return true;
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default:
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return false;
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}
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}
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/*class Descriptors {
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public:
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explicit Descriptors(TextureDescriptors& texture_descriptors_)
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: texture_descriptors{texture_descriptors_} {}
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u32 Add(const TextureDescriptor& desc) {
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const u32 index{Add(texture_descriptors, desc, [&desc](const auto& existing) {
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return desc.type == existing.type && desc.is_depth == existing.is_depth &&
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desc.has_secondary == existing.has_secondary &&
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desc.cbuf_index == existing.cbuf_index &&
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desc.cbuf_offset == existing.cbuf_offset &&
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desc.shift_left == existing.shift_left &&
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desc.secondary_cbuf_index == existing.secondary_cbuf_index &&
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desc.secondary_cbuf_offset == existing.secondary_cbuf_offset &&
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desc.secondary_shift_left == existing.secondary_shift_left &&
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desc.count == existing.count && desc.size_shift == existing.size_shift;
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})};
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// TODO: Read this from TIC
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texture_descriptors[index].is_multisample |= desc.is_multisample;
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return index;
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}
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private:
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template <typename Descriptors, typename Descriptor, typename Func>
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static u32 Add(Descriptors& descriptors, const Descriptor& desc, Func&& pred) {
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// TODO: Handle arrays
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const auto it{std::ranges::find_if(descriptors, pred)};
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if (it != descriptors.end()) {
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return static_cast<u32>(std::distance(descriptors.begin(), it));
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}
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descriptors.push_back(desc);
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return static_cast<u32>(descriptors.size()) - 1;
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}
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TextureDescriptors& texture_descriptors;
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};*/
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} // Anonymous namespace
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SharpLocation TrackSharp(const IR::Value& handle) {
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IR::Inst* inst = handle.InstRecursive();
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if (inst->GetOpcode() == IR::Opcode::GetScalarRegister) {
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return SharpLocation{
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.eud_ptr = IR::ScalarReg::Max,
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.index_dwords = inst->Arg(0).U32(),
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};
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}
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ASSERT_MSG(inst->GetOpcode() == IR::Opcode::ReadConst, "Sharp load not from constant memory");
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// Retrieve offset from base.
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IR::Inst* addr = inst->Arg(0).InstRecursive();
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u32 dword_offset = addr->Arg(1).U32();
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addr = addr->Arg(0).InstRecursive();
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ASSERT_MSG(addr->Arg(1).IsImmediate(), "Bindless not supported");
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dword_offset += addr->Arg(1).U32() >> 2;
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// Retrieve SGPR that holds sbase
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inst = addr->Arg(0).InstRecursive()->Arg(0).InstRecursive();
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ASSERT_MSG(inst->GetOpcode() == IR::Opcode::GetScalarRegister,
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"Nested resource loads not supported");
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const IR::ScalarReg base = inst->Arg(0).ScalarReg();
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// Return retrieved location.
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return SharpLocation{
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.eud_ptr = base,
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.index_dwords = dword_offset,
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};
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}
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void ResourceTrackingPass(IR::BlockList& program) {
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for (IR::Block* const block : program) {
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for (IR::Inst& inst : block->Instructions()) {
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if (!IsResourceInstruction(inst)) {
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continue;
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}
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printf("ff\n");
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IR::Inst* producer = inst.Arg(0).InstRecursive();
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const auto loc = TrackSharp(producer->Arg(0));
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fmt::print("Found resource s[{}:{}] is_eud = {}\n", loc.index_dwords,
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loc.index_dwords + 4, loc.eud_ptr != IR::ScalarReg::Max);
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}
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}
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}
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} // namespace Shader::Optimization
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