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video: Import new shader recompiler + display a triangle (#142)
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103 changed files with 17793 additions and 729 deletions
139
src/shader_recompiler/runtime_info.h
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139
src/shader_recompiler/runtime_info.h
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <boost/container/small_vector.hpp>
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#include "shader_recompiler/ir/type.h"
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namespace Shader {
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enum class AttributeType : u8 {
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Float,
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SignedInt,
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UnsignedInt,
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SignedScaled,
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UnsignedScaled,
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Disabled,
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};
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enum class InputTopology {
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Points,
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Lines,
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LinesAdjacency,
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Triangles,
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TrianglesAdjacency,
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};
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enum class CompareFunction {
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Never,
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Less,
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Equal,
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LessThanEqual,
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Greater,
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NotEqual,
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GreaterThanEqual,
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Always,
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};
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enum class Stage : u32 {
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Vertex,
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TessellationControl,
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TessellationEval,
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Geometry,
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Fragment,
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Compute,
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};
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constexpr u32 MaxStageTypes = 6;
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[[nodiscard]] constexpr Stage StageFromIndex(size_t index) noexcept {
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return static_cast<Stage>(static_cast<size_t>(Stage::Vertex) + index);
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}
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enum class TextureType : u32 {
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Color1D,
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ColorArray1D,
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Color2D,
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ColorArray2D,
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Color3D,
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ColorCube,
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Buffer,
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};
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constexpr u32 NUM_TEXTURE_TYPES = 7;
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enum class Interpolation {
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Smooth,
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Flat,
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NoPerspective,
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};
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struct ConstantBufferDescriptor {
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u32 index;
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u32 count;
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auto operator<=>(const ConstantBufferDescriptor&) const = default;
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};
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struct TextureDescriptor {
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TextureType type;
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bool is_eud;
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bool is_depth;
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bool is_multisample;
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bool is_storage;
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u32 count;
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u32 eud_offset_dwords;
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u32 ud_index_dwords;
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auto operator<=>(const TextureDescriptor&) const = default;
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};
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using TextureDescriptors = boost::container::small_vector<TextureDescriptor, 12>;
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struct Info {
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bool uses_workgroup_id{};
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bool uses_local_invocation_id{};
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bool uses_invocation_id{};
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bool uses_invocation_info{};
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bool uses_sample_id{};
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std::array<Interpolation, 32> interpolation{};
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// VaryingState loads;
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// VaryingState stores;
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// VaryingState passthrough;
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std::array<bool, 8> stores_frag_color{};
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bool stores_sample_mask{};
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bool stores_frag_depth{};
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bool uses_fp16{};
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bool uses_fp64{};
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bool uses_fp16_denorms_flush{};
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bool uses_fp16_denorms_preserve{};
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bool uses_fp32_denorms_flush{};
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bool uses_fp32_denorms_preserve{};
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bool uses_int8{};
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bool uses_int16{};
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bool uses_int64{};
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bool uses_image_1d{};
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bool uses_sampled_1d{};
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bool uses_subgroup_vote{};
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bool uses_subgroup_mask{};
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bool uses_derivatives{};
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IR::Type used_constant_buffer_types{};
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IR::Type used_storage_buffer_types{};
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IR::Type used_indirect_cbuf_types{};
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// std::array<u32, MAX_CBUFS> constant_buffer_used_sizes{};
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u32 used_clip_distances{};
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// boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
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// constant_buffer_descriptors;
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// boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS>
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// storage_buffers_descriptors; TextureBufferDescriptors texture_buffer_descriptors;
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// ImageBufferDescriptors image_buffer_descriptors;
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// TextureDescriptors texture_descriptors;
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// ImageDescriptors image_descriptors;
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};
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} // namespace Shader
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