renderer_vulkan: Commize and adjust buffer bindings (#1412)

* shader_recompiler: Implement finite cmp class

* shader_recompiler: Implement more opcodes

* renderer_vulkan: Commonize buffer binding

* liverpool: More dma data impl

* fix

* copy_shader: Handle additional instructions from Knack

* translator: Add V_CMPX_GE_I32
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TheTurtle 2024-10-19 15:30:58 +03:00 committed by GitHub
parent 47ba6c6344
commit 87f8fea4de
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23 changed files with 438 additions and 342 deletions

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@ -605,7 +605,7 @@ void PatchImageSampleInstruction(IR::Block& block, IR::Inst& inst, Info& info,
: IR::F32{};
const IR::F32 lod_clamp = inst_info.has_lod_clamp ? get_addr_reg(addr_reg++) : IR::F32{};
const auto new_inst = [&] -> IR::Value {
auto new_inst = [&] -> IR::Value {
if (inst_info.is_gather) {
if (inst_info.is_depth) {
return ir.ImageGatherDref(handle, coords, offset, dref, inst_info);