mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-12 04:35:56 +00:00
Merge 50067ffadf
into 4f99f304e6
This commit is contained in:
commit
892dd6023f
8 changed files with 548 additions and 255 deletions
|
@ -75,6 +75,7 @@ static bool compatibilityData = false;
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static bool checkCompatibilityOnStartup = false;
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static std::string trophyKey;
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static bool isPSNSignedIn = false;
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static std::string defaultControllerID = "";
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// Gui
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static bool load_game_size = true;
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@ -546,6 +547,14 @@ void setPSNSignedIn(bool sign) {
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isPSNSignedIn = sign;
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}
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std::string getDefaultControllerID() {
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return defaultControllerID;
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}
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void setDefaultControllerID(std::string id) {
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defaultControllerID = id;
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}
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void load(const std::filesystem::path& path) {
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// If the configuration file does not exist, create it and return
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std::error_code error;
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@ -584,6 +593,7 @@ void load(const std::filesystem::path& path) {
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checkCompatibilityOnStartup =
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toml::find_or<bool>(general, "checkCompatibilityOnStartup", false);
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chooseHomeTab = toml::find_or<std::string>(general, "chooseHomeTab", "Release");
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defaultControllerID = toml::find_or<std::string>(general, "defaultControllerID", "");
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}
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if (data.contains("Input")) {
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@ -745,6 +755,7 @@ void save(const std::filesystem::path& path) {
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data["General"]["sideTrophy"] = isSideTrophy;
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data["General"]["compatibilityEnabled"] = compatibilityData;
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data["General"]["checkCompatibilityOnStartup"] = checkCompatibilityOnStartup;
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data["General"]["defaultControllerID"] = defaultControllerID;
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data["Input"]["cursorState"] = cursorState;
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data["Input"]["cursorHideTimeout"] = cursorHideTimeout;
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data["Input"]["useSpecialPad"] = useSpecialPad;
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@ -97,6 +97,8 @@ bool isDevKitConsole(); // no set
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bool vkValidationGpuEnabled(); // no set
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bool getIsMotionControlsEnabled();
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void setIsMotionControlsEnabled(bool use);
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std::string getDefaultControllerID();
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void setDefaultControllerID(std::string id);
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// TODO
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bool GetLoadGameSizeEnabled();
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@ -7,6 +7,7 @@
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#include "common/config.h"
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#include "core/debug_state.h"
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#include "imgui_impl_sdl3.h"
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#include "sdl_window.h"
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// SDL
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#include <SDL3/SDL.h>
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@ -730,18 +731,25 @@ static void UpdateGamepads() {
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ImGuiIO& io = ImGui::GetIO();
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SdlData* bd = GetBackendData();
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// Update list of gamepads to use
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if (bd->want_update_gamepads_list && bd->gamepad_mode != ImGui_ImplSDL3_GamepadMode_Manual) {
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CloseGamepads();
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int sdl_gamepads_count = 0;
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const SDL_JoystickID* sdl_gamepads = SDL_GetGamepads(&sdl_gamepads_count);
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for (int n = 0; n < sdl_gamepads_count; n++)
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if (SDL_Gamepad* gamepad = SDL_OpenGamepad(sdl_gamepads[n])) {
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bd->gamepads.push_back(gamepad);
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if (bd->gamepad_mode == ImGui_ImplSDL3_GamepadMode_AutoFirst)
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break;
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}
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SDL_Gamepad* SDLGamepad = Input::m_gamepad;
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if (SDLGamepad) {
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bd->gamepads.push_back(SDLGamepad);
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bd->want_update_gamepads_list = false;
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} else {
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// Update list of gamepads to use
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if (bd->want_update_gamepads_list &&
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bd->gamepad_mode != ImGui_ImplSDL3_GamepadMode_Manual) {
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CloseGamepads();
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int sdl_gamepads_count = 0;
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const SDL_JoystickID* sdl_gamepads = SDL_GetGamepads(&sdl_gamepads_count);
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for (int n = 0; n < sdl_gamepads_count; n++)
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if (SDL_Gamepad* gamepad = SDL_OpenGamepad(sdl_gamepads[n])) {
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bd->gamepads.push_back(gamepad);
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if (bd->gamepad_mode == ImGui_ImplSDL3_GamepadMode_AutoFirst)
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break;
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}
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bd->want_update_gamepads_list = false;
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}
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}
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// FIXME: Technically feeding gamepad shouldn't depend on this now that they are regular inputs.
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@ -9,8 +9,11 @@
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#include "common/path_util.h"
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#include "control_settings.h"
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#include "input/input_handler.h"
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#include "sdl_window.h"
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#include "ui_control_settings.h"
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std::string ControllerSelect::ActiveGamepad = "";
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ControlSettings::ControlSettings(std::shared_ptr<GameInfoClass> game_info_get, bool isGameRunning,
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std::string GameRunningSerial, QWidget* parent)
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: QDialog(parent), m_game_info(game_info_get), GameRunning(isGameRunning),
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@ -21,7 +24,6 @@ ControlSettings::ControlSettings(std::shared_ptr<GameInfoClass> game_info_get, b
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if (!GameRunning) {
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SDL_InitSubSystem(SDL_INIT_GAMEPAD);
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SDL_InitSubSystem(SDL_INIT_EVENTS);
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CheckGamePad();
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} else {
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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}
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@ -29,6 +31,8 @@ ControlSettings::ControlSettings(std::shared_ptr<GameInfoClass> game_info_get, b
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AddBoxItems();
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SetUIValuestoMappings();
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UpdateLightbarColor();
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CheckGamePad();
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ResetActiveControllerBox();
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installEventFilter(this);
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ButtonsList = {ui->CrossButton,
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@ -118,6 +122,33 @@ ControlSettings::ControlSettings(std::shared_ptr<GameInfoClass> game_info_get, b
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[this]() { CheckMapping(MappingButton); });
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connect(this, &ControlSettings::AxisChanged, this,
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[this]() { ConnectAxisInputs(MappingButton); });
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connect(ui->ActiveGamepadBox, &QComboBox::currentIndexChanged, this,
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&ControlSettings::ActiveControllerChanged);
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connect(ui->DefaultGamepadButton, &QPushButton::clicked, this, [this]() {
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char pszGUID[33];
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SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[ui->ActiveGamepadBox->currentIndex()]),
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pszGUID, 33);
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ui->DefaultGamepadName->setText(ui->ActiveGamepadBox->currentText());
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ui->DefaultGamepadLabel->setText(tr("ID: ") +
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QString::fromStdString(std::string(pszGUID)).right(16));
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Config::setDefaultControllerID(std::string(pszGUID));
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Config::save(Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.toml");
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QMessageBox::information(this, tr("Default Controller Selected"),
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tr("Active controller set as default"));
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});
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connect(ui->RemoveDefaultGamepadButton, &QPushButton::clicked, this, [this]() {
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char pszGUID[33];
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SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[ui->ActiveGamepadBox->currentIndex()]),
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pszGUID, 33);
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ui->DefaultGamepadName->setText(tr("No default selected"));
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ui->DefaultGamepadLabel->setText(tr("n/a"));
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Config::setDefaultControllerID("");
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Config::save(Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.toml");
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QMessageBox::information(this, tr("Default Controller Removed"),
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tr("No default controller currently selected"));
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});
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RemapWrapper = SdlEventWrapper::Wrapper::GetInstance();
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SdlEventWrapper::Wrapper::wrapperActive = true;
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@ -129,6 +160,110 @@ ControlSettings::ControlSettings(std::shared_ptr<GameInfoClass> game_info_get, b
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}
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}
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void ControlSettings::ActiveControllerChanged(int value) {
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char pszGUID[33];
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SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[value]), pszGUID, 33);
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QString GUID = QString::fromStdString(std::string(pszGUID)).right(16);
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ui->ActiveGamepadLabel->setText("ID: " + GUID);
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ControllerSelect::ActiveGamepad = std::string(pszGUID);
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if (!GameRunning) {
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if (gamepad) {
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SDL_CloseGamepad(gamepad);
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gamepad = nullptr;
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}
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gamepads = SDL_GetGamepads(&gamepad_count);
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if (!gamepads) {
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LOG_ERROR(Input, "Cannot get gamepad list: {}", SDL_GetError());
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return;
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}
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for (int i = 0; i < gamepad_count; i++) {
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char pszGUID[33];
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SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[i]), pszGUID, 33);
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std::string currentGUID = std::string(pszGUID);
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if (currentGUID == ControllerSelect::ActiveGamepad) {
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gamepad = SDL_OpenGamepad(gamepads[i]);
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LOG_WARNING(Input, "Opened gamepad: {}", i);
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if (!gamepad) {
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LOG_ERROR(Input, "Failed to open gamepad: {}", SDL_GetError());
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}
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break;
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}
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}
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if (!gamepad) {
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LOG_ERROR(Input, "Failed to open gamepad: {}", SDL_GetError());
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return;
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}
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}
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}
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void ControlSettings::ResetActiveControllerBox() {
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SDL_free(gamepads);
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gamepads = SDL_GetGamepads(&gamepad_count);
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if (!gamepads) {
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LOG_ERROR(Input, "Cannot get gamepad list: {}", SDL_GetError());
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return;
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}
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if (gamepad_count == 0) {
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ui->ActiveGamepadBox->addItem("No gamepads detected");
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ui->ActiveGamepadBox->setCurrentIndex(0);
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LOG_INFO(Input, "No gamepad found!");
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return;
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} else {
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for (int i = 0; i < gamepad_count; i++) {
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QString name = SDL_GetGamepadNameForID(gamepads[i]);
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ui->ActiveGamepadBox->addItem(QString("%1: %2").arg(QString::number(i + 1), name));
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}
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}
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char pszGUID[33];
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int defaultIndex;
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QString defaultID = "";
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if (Config::getDefaultControllerID() != "") {
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for (int i = 0; i < gamepad_count; i++) {
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SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[i]), pszGUID, 33);
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std::string currentGUID = std::string(pszGUID);
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if (currentGUID == Config::getDefaultControllerID()) {
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defaultIndex = i;
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defaultID = QString::fromStdString(std::string(pszGUID)).right(16);
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ui->DefaultGamepadName->setText(SDL_GetGamepadNameForID(gamepads[i]));
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ui->DefaultGamepadLabel->setText(tr("ID: ") + defaultID);
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break;
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}
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}
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if (defaultID == "")
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ui->DefaultGamepadName->setText("Default controller not connected");
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}
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if (ControllerSelect::ActiveGamepad != "") {
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for (int i = 0; i < gamepad_count; i++) {
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SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[i]), pszGUID, 33);
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std::string currentGUID = std::string(pszGUID);
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if (currentGUID == ControllerSelect::ActiveGamepad) {
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SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[i]), pszGUID, 33);
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QString GUID = QString::fromStdString(std::string(pszGUID)).right(16);
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ui->ActiveGamepadLabel->setText(tr("ID: ") + GUID);
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ui->ActiveGamepadBox->setCurrentIndex(i);
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break;
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}
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}
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} else if (Config::getDefaultControllerID() != "") {
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ui->ActiveGamepadLabel->setText(defaultID);
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ui->ActiveGamepadBox->setCurrentIndex(defaultIndex);
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} else {
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SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[0]), pszGUID, 33);
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QString GUID = QString::fromStdString(std::string(pszGUID)).right(16);
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ui->ActiveGamepadLabel->setText("ID: " + GUID);
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ui->ActiveGamepadBox->setCurrentIndex(0);
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}
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}
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void ControlSettings::SaveControllerConfig(bool CloseOnSave) {
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QList<QPushButton*> list;
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list << ui->RStickUpButton << ui->RStickRightButton << ui->LStickUpButton
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@ -640,38 +775,42 @@ void ControlSettings::UpdateLightbarColor() {
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}
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void ControlSettings::CheckGamePad() {
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if (GameRunning)
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return;
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if (gamepad) {
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if ((gamepad)) {
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SDL_CloseGamepad(gamepad);
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gamepad = nullptr;
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}
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int gamepad_count;
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SDL_JoystickID* gamepads = SDL_GetGamepads(&gamepad_count);
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gamepads = SDL_GetGamepads(&gamepad_count);
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if (!gamepads) {
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LOG_ERROR(Input, "Cannot get gamepad list: {}", SDL_GetError());
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return;
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}
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if (gamepad_count == 0) {
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LOG_INFO(Input, "No gamepad found!");
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SDL_free(gamepads);
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return;
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if (!GameRunning) {
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if (ControllerSelect::ActiveGamepad != "") {
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for (int i = 0; i < gamepad_count; i++) {
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char pszGUID[33];
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SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[i]), pszGUID, 33);
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std::string currentGUID = std::string(pszGUID);
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if (currentGUID == ControllerSelect::ActiveGamepad) {
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gamepad = SDL_OpenGamepad(gamepads[i]);
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LOG_WARNING(Input, "Opened gamepad: {}", i);
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if (!gamepad) {
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LOG_ERROR(Input, "Failed to open gamepad: {}", SDL_GetError());
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}
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break;
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}
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}
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} else {
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LOG_INFO(Input, "Got {} gamepads. Opening the first one.", gamepad_count);
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gamepad = SDL_OpenGamepad(gamepads[0]);
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}
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if (!gamepad) {
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LOG_ERROR(Input, "Failed to open gamepad 0: {}", SDL_GetError());
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return;
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}
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}
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|
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LOG_INFO(Input, "Got {} gamepads. Opening the first one.", gamepad_count);
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gamepad = SDL_OpenGamepad(gamepads[0]);
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if (!gamepad) {
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LOG_ERROR(Input, "Failed to open gamepad 0: {}", SDL_GetError());
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SDL_free(gamepads);
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return;
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}
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|
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SDL_free(gamepads);
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}
|
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void ControlSettings::DisableMappingButtons() {
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|
@ -914,6 +1053,8 @@ void ControlSettings::pollSDLEvents() {
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}
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if (event.type == SDL_EVENT_GAMEPAD_ADDED) {
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ui->ActiveGamepadBox->clear();
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ResetActiveControllerBox();
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CheckGamePad();
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}
|
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|
||||
|
@ -923,8 +1064,12 @@ void ControlSettings::pollSDLEvents() {
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|||
|
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void ControlSettings::Cleanup() {
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SdlEventWrapper::Wrapper::wrapperActive = false;
|
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if (gamepad)
|
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if (gamepad) {
|
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SDL_CloseGamepad(gamepad);
|
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gamepad = nullptr;
|
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}
|
||||
|
||||
SDL_free(gamepads);
|
||||
|
||||
if (!GameRunning) {
|
||||
SDL_Event quitLoop{};
|
||||
|
@ -937,6 +1082,9 @@ void ControlSettings::Cleanup() {
|
|||
SDL_Quit();
|
||||
} else {
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "0");
|
||||
SDL_Event checkGamepad{};
|
||||
checkGamepad.type = SDL_EVENT_CHANGE_CONTROLLER;
|
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SDL_PushEvent(&checkGamepad);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
#include <QDialog>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_gamepad.h>
|
||||
|
@ -29,6 +29,7 @@ private Q_SLOTS:
|
|||
void CheckMapping(QPushButton*& button);
|
||||
void StartTimer(QPushButton*& button, bool isButton);
|
||||
void ConnectAxisInputs(QPushButton*& button);
|
||||
void ActiveControllerChanged(int value);
|
||||
|
||||
private:
|
||||
std::unique_ptr<Ui::ControlSettings> ui;
|
||||
|
@ -45,6 +46,7 @@ private:
|
|||
void DisableMappingButtons();
|
||||
void EnableMappingButtons();
|
||||
void Cleanup();
|
||||
void ResetActiveControllerBox();
|
||||
|
||||
QList<QPushButton*> ButtonsList;
|
||||
QList<QPushButton*> AxisList;
|
||||
|
@ -59,9 +61,11 @@ private:
|
|||
bool MappingCompleted = false;
|
||||
QString mapping;
|
||||
int MappingTimer;
|
||||
int gamepad_count;
|
||||
QTimer* timer;
|
||||
QPushButton* MappingButton;
|
||||
SDL_Gamepad* gamepad = nullptr;
|
||||
SDL_JoystickID* gamepads;
|
||||
SdlEventWrapper::Wrapper* RemapWrapper;
|
||||
QFuture<void> Polling;
|
||||
|
||||
|
@ -81,3 +85,7 @@ protected:
|
|||
Cleanup();
|
||||
}
|
||||
};
|
||||
|
||||
namespace ControllerSelect {
|
||||
extern std::string ActiveGamepad;
|
||||
} // namespace ControllerSelect
|
||||
|
|
|
@ -11,8 +11,8 @@
|
|||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>1114</width>
|
||||
<height>794</height>
|
||||
<width>1124</width>
|
||||
<height>847</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
|
@ -33,8 +33,8 @@
|
|||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>1094</width>
|
||||
<height>744</height>
|
||||
<width>1104</width>
|
||||
<height>797</height>
|
||||
</rect>
|
||||
</property>
|
||||
<widget class="QWidget" name="layoutWidget">
|
||||
|
@ -42,8 +42,8 @@
|
|||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>1091</width>
|
||||
<height>741</height>
|
||||
<width>1101</width>
|
||||
<height>791</height>
|
||||
</rect>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="RemapLayout">
|
||||
|
@ -246,14 +246,82 @@
|
|||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox_5">
|
||||
<property name="title">
|
||||
<string>L1 and L2</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_13">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="gb_l2">
|
||||
<property name="title">
|
||||
<string>L2</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="gb_l2_layout">
|
||||
<property name="leftMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="L2Button">
|
||||
<property name="text">
|
||||
<string>unmapped</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="gb_l1">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>L1</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="gb_l1_layout">
|
||||
<property name="leftMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="L1Button">
|
||||
<property name="text">
|
||||
<string>unmapped</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Orientation::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Policy::Maximum</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
|
@ -512,7 +580,7 @@
|
|||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_middle" stretch="0,0,0,0,0">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_middle" stretch="0,0,0,0">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
|
@ -598,199 +666,117 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="layout_middle_top">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="layout_system_buttons">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_4">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox_2">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>9</pointsize>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Active Gamepad</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_7">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_13">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="gb_l1">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>L1</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="gb_l1_layout">
|
||||
<property name="leftMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="L1Button">
|
||||
<property name="text">
|
||||
<string>unmapped</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer_2">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Orientation::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Policy::Fixed</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>133</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="gb_r1">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>R1</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="gb_r1_layout">
|
||||
<property name="leftMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="R1Button">
|
||||
<property name="text">
|
||||
<string>unmapped</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
<widget class="QComboBox" name="ActiveGamepadBox">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>9</pointsize>
|
||||
<bold>false</bold>
|
||||
</font>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_14">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="gb_l2">
|
||||
<property name="title">
|
||||
<string>L2</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="gb_l2_layout">
|
||||
<property name="leftMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="L2Button">
|
||||
<property name="text">
|
||||
<string>unmapped</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="gb_start">
|
||||
<property name="title">
|
||||
<string>Options</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="gb_start_layout">
|
||||
<property name="leftMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="OptionsButton">
|
||||
<property name="text">
|
||||
<string>unmapped</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="gb_r2">
|
||||
<property name="title">
|
||||
<string>R2</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="gb_r2_layout">
|
||||
<property name="leftMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="R2Button">
|
||||
<property name="text">
|
||||
<string>unmapped</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
<widget class="QLabel" name="ActiveGamepadLabel">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>9</pointsize>
|
||||
<bold>false</bold>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Gamepad ID</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox_4">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>9</pointsize>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Default Gamepad</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_12">
|
||||
<item>
|
||||
<widget class="QLabel" name="DefaultGamepadName">
|
||||
<property name="text">
|
||||
<string>No default selected</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="DefaultGamepadLabel">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>9</pointsize>
|
||||
<bold>false</bold>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>n/a</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_19">
|
||||
<item>
|
||||
<widget class="QPushButton" name="DefaultGamepadButton">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>9</pointsize>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Set Active Gamepad as Default</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="RemoveDefaultGamepadButton">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>9</pointsize>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Remove Default Gamepad</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="widget_controller" native="true">
|
||||
|
@ -880,20 +866,32 @@
|
|||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Orientation::Horizontal</enum>
|
||||
<widget class="QGroupBox" name="gb_start">
|
||||
<property name="title">
|
||||
<string>Options</string>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Policy::Fixed</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>133</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
<layout class="QVBoxLayout" name="gb_start_layout">
|
||||
<property name="leftMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="OptionsButton">
|
||||
<property name="text">
|
||||
<string>unmapped</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="gb_r3">
|
||||
|
@ -1338,13 +1336,84 @@
|
|||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox_6">
|
||||
<property name="title">
|
||||
<string>R1 and R2</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_14">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="gb_r2">
|
||||
<property name="title">
|
||||
<string>R2</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="gb_r2_layout">
|
||||
<property name="leftMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="R2Button">
|
||||
<property name="text">
|
||||
<string>unmapped</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="gb_r1">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>R1</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="gb_r1_layout">
|
||||
<property name="leftMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="R1Button">
|
||||
<property name="text">
|
||||
<string>unmapped</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer_2">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Orientation::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Policy::Maximum</enum>
|
||||
<enum>QSizePolicy::Policy::Expanding</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include "video_core/renderdoc.h"
|
||||
|
||||
#ifdef ENABLE_QT_GUI
|
||||
#include "qt_gui/control_settings.h"
|
||||
#include "qt_gui/sdl_event_wrapper.h"
|
||||
#endif
|
||||
|
||||
|
@ -30,6 +31,8 @@
|
|||
|
||||
namespace Input {
|
||||
|
||||
SDL_Gamepad* m_gamepad = nullptr;
|
||||
|
||||
using Libraries::Pad::OrbisPadButtonDataOffset;
|
||||
|
||||
static OrbisPadButtonDataOffset SDLGamepadToOrbisButton(u8 button) {
|
||||
|
@ -100,6 +103,7 @@ void SDLInputEngine::Init() {
|
|||
if (m_gamepad) {
|
||||
SDL_CloseGamepad(m_gamepad);
|
||||
m_gamepad = nullptr;
|
||||
LOG_WARNING(Input, "closed gamepad");
|
||||
}
|
||||
|
||||
int gamepad_count;
|
||||
|
@ -114,12 +118,51 @@ void SDLInputEngine::Init() {
|
|||
return;
|
||||
}
|
||||
|
||||
LOG_INFO(Input, "Got {} gamepads. Opening the first one.", gamepad_count);
|
||||
m_gamepad = SDL_OpenGamepad(gamepads[0]);
|
||||
std::string activeGamepad = "";
|
||||
std::string defaultGamepad = Config::getDefaultControllerID();
|
||||
#ifdef ENABLE_QT_GUI
|
||||
activeGamepad = ControllerSelect::ActiveGamepad;
|
||||
#endif
|
||||
|
||||
// If user selects an active gamepad, use that, otherwise, try the default
|
||||
if (!m_gamepad) {
|
||||
LOG_ERROR(Input, "Failed to open gamepad 0: {}", SDL_GetError());
|
||||
SDL_free(gamepads);
|
||||
return;
|
||||
if (activeGamepad != "") {
|
||||
for (int i = 0; i < gamepad_count; i++) {
|
||||
char pszGUID[33];
|
||||
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[i]), pszGUID, 33);
|
||||
std::string currentGUID = std::string(pszGUID);
|
||||
if (currentGUID == activeGamepad) {
|
||||
m_gamepad = SDL_OpenGamepad(gamepads[i]);
|
||||
if (!m_gamepad) {
|
||||
LOG_ERROR(Input, "Failed to open gamepad: {}", SDL_GetError());
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else if (Config::getDefaultControllerID() != "") {
|
||||
for (int i = 0; i < gamepad_count; i++) {
|
||||
char pszGUID[33];
|
||||
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[i]), pszGUID, 33);
|
||||
std::string currentGUID = std::string(pszGUID);
|
||||
if (currentGUID == Config::getDefaultControllerID()) {
|
||||
m_gamepad = SDL_OpenGamepad(gamepads[i]);
|
||||
if (!m_gamepad) {
|
||||
LOG_ERROR(Input, "Failed to open gamepad: {}", SDL_GetError());
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_gamepad) {
|
||||
LOG_INFO(Input, "Got {} gamepads. Opening the first one.", gamepad_count);
|
||||
m_gamepad = SDL_OpenGamepad(gamepads[0]);
|
||||
if (!m_gamepad) {
|
||||
LOG_ERROR(Input, "Failed to open gamepad: {}", SDL_GetError());
|
||||
SDL_free(gamepads);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Joystick* joystick = SDL_GetGamepadJoystick(m_gamepad);
|
||||
|
@ -426,6 +469,9 @@ void WindowSDL::WaitEvent() {
|
|||
DebugState.PauseGuestThreads();
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_CHANGE_CONTROLLER:
|
||||
controller->GetEngine()->Init();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "string"
|
||||
#define SDL_EVENT_TOGGLE_FULLSCREEN (SDL_EVENT_USER + 1)
|
||||
#define SDL_EVENT_TOGGLE_PAUSE (SDL_EVENT_USER + 2)
|
||||
#define SDL_EVENT_CHANGE_CONTROLLER (SDL_EVENT_USER + 3)
|
||||
|
||||
struct SDL_Window;
|
||||
struct SDL_Gamepad;
|
||||
|
@ -16,6 +17,8 @@ union SDL_Event;
|
|||
|
||||
namespace Input {
|
||||
|
||||
extern SDL_Gamepad* m_gamepad;
|
||||
|
||||
class SDLInputEngine : public Engine {
|
||||
public:
|
||||
~SDLInputEngine() override;
|
||||
|
@ -27,8 +30,6 @@ public:
|
|||
State ReadState() override;
|
||||
|
||||
private:
|
||||
SDL_Gamepad* m_gamepad = nullptr;
|
||||
|
||||
float m_gyro_poll_rate = 0.0f;
|
||||
float m_accel_poll_rate = 0.0f;
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue